Merge branch 'NetHack-3.6'

This commit is contained in:
nhmall
2019-11-14 19:48:57 -05:00
15 changed files with 2236 additions and 67 deletions
+12 -2
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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.171 $ $NHDT-Date: 1573505739 2019/11/11 20:55:39 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.176 $ $NHDT-Date: 1573777025 2019/11/15 00:17:05 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -115,7 +115,8 @@ for multi-shot shooting by monsters, a typo checked hero's weapon for
when a boulder was teleported, if it landed in a pit or trap door or hole its
former location wasn't updated to show that it wasn't there anymore
(noticed in Sokoban but not limited to there)
Terry Pratchett tribute, fix typo in passage #4 for Mort ("the" -> "they")
Terry Pratchett tribute, fix typo in passage #4 for Mort ("the" -> "they");
also passage #7 for Soul Music ("genious" -> "genius")
fix typo in end_of_input() present since 3.6.0 that would prevent compilation
for NOSAVEONHANGUP+INSURANCE configuration
when a status condition becomes fatal, keep it listed as an active condition
@@ -223,6 +224,7 @@ putting on gloves while having slippery fingers transfered slipperiness to
losing them in other ways transfered slipperiness to bare fingers
when a monster reads a scroll of fire to cure sliming, don't access that
scroll's memory after it has been used up (bcsign)
monster vs monster attacks didn't handle shades or silver weapon feedback
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
@@ -251,6 +253,7 @@ in symset:curses, symbol S_tree was accidentally set to horizontal line where
percentage highlighting for Xp broke up/down/changed highlighting for it;
it was flagged as having gone up every time the percentage changed
deaf change to zap_over_floor needed to be restricted to player actions only
monster vs shade attack inflicted damage despite "passes harmlessly through"
curses: sometimes the message window would show a blank line after a prompt
curses: the change to show map in columns 1..79 instead of 2..80 made the
highlight for '@' show up in the wrong place if clipped map had been
@@ -354,6 +357,13 @@ curses+EDIT_GETLIN: the preceding fix handled an answer which spanned more
than one line but didn't remove the answer properly if the prompt
portion of prompt+answer spanned more than one line
msdos: code fixes to allow a build with curses and PDCurses
msdos: added Makefile1.cross (host portion) and Makefile2.cross (target
platform portion) to assist in moving this port toward a cross-compiled
build hosted on linux/OSX/Windows with recent C dialect support; that
will also pave the way for CI automation and testing of the msdos port
build in future should the port remain on the radar; currently only
useful for testing the msdos port compile as it cannot yet build a
complete game
tty: re-do one optimization used when status conditions have all been removed
and remove another that tried to check whether condition text to be
displayed next was the same as the existing value; sometimes new
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@@ -117,10 +117,10 @@
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.de BR
.nr bR (\\$1-0)
.if \\n(bR<1 .nr bR 1
.nr bR \\n(bR*\\n(pd
.sn \\n(bRu
.ie \\.$==0 .nr bR 1v
.el .nr bR (\\$1-0)v
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.sp \\n(bR
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..
.\" .UR url