Revert "granular verbose message suppression mechanics"
This reverts commit be76727265.
This commit is contained in:
10
src/dig.c
10
src/dig.c
@@ -618,7 +618,7 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
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wake_nearby();
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} else if (!madeby_obj && canseemon(madeby)) {
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pline("%s digs a pit in the %s.", Monnam(madeby), surface_type);
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} else if (cansee(x, y) && Verbose(0, digactualhole1)) {
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} else if (cansee(x, y) && flags.verbose) {
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pline("A pit appears in the %s.", surface_type);
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}
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/* in case we're digging down while encased in solid rock
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@@ -650,7 +650,7 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
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else if (!madeby_obj && canseemon(madeby))
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pline("%s digs a hole through the %s.", Monnam(madeby),
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surface_type);
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else if (cansee(x, y) && Verbose(0, digactualhole2))
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else if (cansee(x, y) && flags.verbose)
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pline("A hole appears in the %s.", surface_type);
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if (at_u) {
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@@ -1304,7 +1304,7 @@ mdig_tunnel(struct monst *mtmp)
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return TRUE;
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}
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} else {
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if (Verbose(0, mdig_tunnel1)) {
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if (flags.verbose) {
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if (!Unaware && !rn2(3)) /* not too often.. */
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draft_message(TRUE); /* "You feel an unexpected draft." */
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}
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@@ -1331,7 +1331,7 @@ mdig_tunnel(struct monst *mtmp)
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if (IS_WALL(here->typ)) {
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/* KMH -- Okay on arboreal levels (room walls are still stone) */
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if (Verbose(0, mdig_tunnel2) && !rn2(5)) {
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if (flags.verbose && !rn2(5)) {
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Soundeffect(se_crashing_rock, 75);
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You_hear("crashing rock.");
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}
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@@ -2018,7 +2018,7 @@ rot_corpse(anything *arg, long timeout)
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x = obj->ox;
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y = obj->oy;
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} else if (in_invent) {
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if (Verbose(0, rot_corpse)) {
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if (flags.verbose) {
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char *cname = corpse_xname(obj, (const char *) 0, CXN_NO_PFX);
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Your("%s%s %s away%c", obj == uwep ? "wielded " : "", cname,
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