Always print a message when the hero teleports
It's useful to get a message as indication you suddenly moved somewhere. For instance, MSGTYPE=stop can be used on this to avoid bumbling in the wrong direction after a spontaneous uncontrolled teleport.
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committed by
Patric Mueller
parent
d9c7a7b13c
commit
6cbf8ccef4
@@ -355,6 +355,8 @@ boolean allow_drag;
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}
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}
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}
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}
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}
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}
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You("materialize in %s location!",
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(nux == u.ux0 && nuy == u.uy0) ? "the same" : "a different");
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/* must set u.ux, u.uy after drag_ball(), which may need to know
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/* must set u.ux, u.uy after drag_ball(), which may need to know
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the old position if allow_drag is true... */
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the old position if allow_drag is true... */
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u_on_newpos(nux, nuy); /* set u.<x,y>, usteed-><mx,my>; cliparound() */
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u_on_newpos(nux, nuy); /* set u.<x,y>, usteed-><mx,my>; cliparound() */
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