Merge remote-tracking branch 'origin/NetHack-3.6.0'
(required manual merge in include/config.h)
This commit is contained in:
152
dat/history
152
dat/history
@@ -71,8 +71,8 @@ then added to other platforms.
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The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David
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Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and
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Paul Winner, released version 3.2 in April of 1996.
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
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and Paul Winner, released version 3.2 in April of 1996.
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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@@ -110,8 +110,8 @@ Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
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Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
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December 1999 and 3.3.1 in August of 2000.
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Version 3.3 offered many firsts. It was the first version to separate race
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and profession. The Elf class was removed in preference to an elf race,
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Version 3.3 offered many firsts. It was the first version to separate race
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and profession. The Elf class was removed in preference to an elf race,
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and the races of dwarves, gnomes, and orcs made their first appearance in
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the game alongside the familiar human race. Monk and Ranger roles joined
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Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,
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@@ -172,102 +172,100 @@ would never be a 3.4.4, 3.5, or 3.5.0 official release version.
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In January 2015, preparation began for the release of NetHack 3.6.
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of Michael Allison,
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Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
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as 3.6.0, the development team consisted of Warwick Allison,
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Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
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Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
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Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
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Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
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In January 2015, preparation began for the release of NetHack 3.6. The 3.6
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version merges work done by the development team since the previous release
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with some of the beloved community patches. Many bugs were fixed and some
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code was restructured.
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The 3.6 versions of the game are special in a particular way. Near the end
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of the development of 3.6.0, one of the significant inspirations for many
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of the humorous and fun features found in the game, author Terry Pratchett,
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passed away. The 3.6 versions of the game include a tribute to him.
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3.6.0 was released in December 2015, and merged work done by the development
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team since the release of 3.4.3 with some of the beloved community patches.
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Many bugs were fixed and some code was restructured.
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In 2018, several hundred bug fixes for 3.6.0 and some new features
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were assembled and released as NetHack 3.6.1. The development team at
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the time of release of 3.6.1 consisted of Warwick Allison,
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Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Pasi Kallinen,
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Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin, Derek S. Ray,
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Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
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The development team, as well as Steve VanDevender and Kevin Smolkowski
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ensured that NetHack 3.6 continued to operate on various Unix flavors
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ensured that NetHack 3.6.1 continued to operate on various Unix flavors
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as well as maintaining the X11 interface.
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Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
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of NetHack 3.6 for Mac.
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of NetHack 3.6.1 for Mac OSX.
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Michael Allison, Derek S. Ray, Yitzhak Sapir, Alex Kompel, Dion Nicolaas,
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and David Cohrs maintained the port of NetHack 3.6 for Microsoft Windows.
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Michael Allison, David Cohrs, Barton House, Pasi Kallinen, Alex Kompel,
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Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of
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NetHack 3.6.1 for Microsoft Windows.
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Pat Rankin attempted to keep the VMS port running for NetHack 3.6,
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Pat Rankin attempted to keep the VMS port running for NetHack 3.6.1,
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hindered by limited access. Kevin Smolkowski has updated and tested it
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for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha
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and Integrity (aka Itanium aka IA64) but not VAX.
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The 3.6 version of the game is special in a particular way. Near the end of
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the development of 3.6.0, one of the significant inspirations for many of
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the humorous and fun features found in the game, author Terry Pratchett,
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passed away. The 3.6 version of the game includes a tribute to him.
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Ray Chason resurrected the msdos port for 3.6.1 and contributed the
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necessary updates to the community at large.
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The 3.6 development team consisting of Michael Allison, Warwick Allison,
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Ken Arromdee, David Cohrs, Jessie Collet, Sean Hunt, Pasi Kallinen,
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Ken Lorber, Dean Luick, Pat Rankin, Derek Ray, Mike Stephenson,
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Janet Walz, and Paul Winner released 3.6.1 as a bug fix release in
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January 2016.
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An official NetHack web site continues to be maintained by Ken Lorber at
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The official NetHack web site is maintained by Ken Lorber at
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http://www.nethack.org/.
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--
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SHOUT-OUTS
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The devteam would like to give a special "shout-out" to thank the generous
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people primarily responsible for the public NetHack servers available for
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playing the game at nethack.alt.org and devnull.net. In addition to
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providing a way for the public to play a game of NetHack from almost
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anywhere, they have hosted annual NetHack tournaments for many, many years.
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On behalf of the NetHack community, thank you very much to
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M. Drew Streib, Pasi Kallinen and Robin Bandy.
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On behalf of the NetHack community, thank you very much once again to
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M. Drew Streib, Pasi Kallinen and Robin Bandy for providing public
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NetHack servers at nethack.alt.org and devnull.net and/or for hosting annual
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NetHack tournaments.
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- - - - - - - - - -
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From time to time, some depraved individual out there in netland sends a
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particularly intriguing modification to help out with the game. The Gods of
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the Dungeon sometimes make note of the names of the worst of these miscreants
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in this, the list of Dungeoneers:
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particularly intriguing modification to help out with the game. The gods
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of the dungeon sometimes make note of the names of the worst of these
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miscreants in this, the list of Dungeoneers:
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Adam Aronow Janet Walz Nathan Eady
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Alex Kompel Janne Salmijarvi Norm Meluch
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Adam Aronow J. Ali Harlow Mikko Juola
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Alex Kompel Janet Walz Nathan Eady
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Alex Smith Janne Salmijarvi Norm Meluch
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Andreas Dorn Jean-Christophe Collet Olaf Seibert
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Andy Church Jeff Bailey Pasi Kallinen
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Andy Swanson Jochen Erwied Pat Rankin
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Ari Huttunen John Kallen Paul Winner
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Barton House John Rupley Pierre Martineau
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Benson I. Margulies John S. Bien Ralf Brown
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Bill Dyer Johnny Lee Ray Chason
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Boudewijn Waijers Jon W{tte Richard Addison
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Bruce Cox Jonathan Handler Richard Beigel
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Bruce Holloway Joshua Delahunty Richard P. Hughey
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Bruce Mewborne Keizo Yamamoto Rob Menke
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Carl Schelin Ken Arnold Robin Bandy
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Chris Russo Ken Arromdee Robin Johnson
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David Cohrs Ken Lorber Roderick Schertler
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David Damerell Ken Washikita Roland McGrath
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David Gentzel Kevin Darcy Ron Van Iwaarden
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David Hairston Kevin Hugo Ronnen Miller
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Dean Luick Kevin Sitze Ross Brown
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Del Lamb Kevin Smolkowski Sascha Wostmann
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Derek S. Ray Kevin Sweet Scott Bigham
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Deron Meranda Lars Huttar Scott R. Turner
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Dion Nicolaas Leon Arnott Sean Hunt
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Dylan O'Donnell M. Drew Streib Stephen Spackman
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Eric Backus Malcolm Ryan Stefan Thielscher
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Eric Hendrickson Mark Gooderum Stephen White
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Eric R. Smith Mark Modrall Steve Creps
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Eric S. Raymond Marvin Bressler Steve Linhart
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Erik Andersen Matthew Day Steve VanDevender
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Frederick Roeber Merlyn LeRoy Teemu Suikki
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Gil Neiger Michael Allison Tim Lennan
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Greg Laskin Michael Feir Timo Hakulinen
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Greg Olson Michael Hamel Tom Almy
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Gregg Wonderly Michael Sokolov Tom West
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Hao-yang Wang Mike Engber Warren Cheung
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Helge Hafting Mike Gallop Warwick Allison
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Irina Rempt-Drijfhout Mike Passaretti Yitzhak Sapir
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Izchak Miller Mike Stephenson
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J. Ali Harlow Mikko Juola
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Ari Huttunen John Kallen Patric Mueller
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Barton House John Rupley Paul Winner
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Benson I. Margulies John S. Bien Pierre Martineau
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Bill Dyer Johnny Lee Ralf Brown
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Boudewijn Waijers Jon W{tte Ray Chason
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Bruce Cox Jonathan Handler Richard Addison
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Bruce Holloway Joshua Delahunty Richard Beigel
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Bruce Mewborne Keizo Yamamoto Richard P. Hughey
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Carl Schelin Ken Arnold Rob Menke
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Chris Russo Ken Arromdee Robin Bandy
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David Cohrs Ken Lorber Robin Johnson
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David Damerell Ken Washikita Roderick Schertler
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David Gentzel Kevin Darcy Roland McGrath
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David Hairston Kevin Hugo Ron Van Iwaarden
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Dean Luick Kevin Sitze Ronnen Miller
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Del Lamb Kevin Smolkowski Ross Brown
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Derek S. Ray Kevin Sweet Sascha Wostmann
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Deron Meranda Lars Huttar Scott Bigham
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Dion Nicolaas Leon Arnott Scott R. Turner
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Dylan O'Donnell M. Drew Streib Sean Hunt
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Eric Backus Malcolm Ryan Stephen Spackman
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Eric Hendrickson Mark Gooderum Stefan Thielscher
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Eric R. Smith Mark Modrall Stephen White
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Eric S. Raymond Marvin Bressler Steve Creps
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Erik Andersen Matthew Day Steve Linhart
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Frederick Roeber Merlyn LeRoy Steve VanDevender
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Gil Neiger Michael Allison Teemu Suikki
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Greg Laskin Michael Feir Tim Lennan
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Greg Olson Michael Hamel Timo Hakulinen
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Gregg Wonderly Michael Sokolov Tom Almy
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Hao-yang Wang Mike Engber Tom West
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Helge Hafting Mike Gallop Warren Cheung
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Irina Rempt-Drijfhout Mike Passaretti Warwick Allison
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Izchak Miller Mike Stephenson Yitzhak Sapir
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26
dat/opthelp
26
dat/opthelp
@@ -2,6 +2,7 @@ Boolean options not under specific compile flags (with default values in []):
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(You can learn which options exist in your version by checking your current
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option setting, which is reached via the 'O' cmd.)
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acoustics can your character hear anything [TRUE]
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autodescribe describe the terrain under cursor [FALSE]
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autodig dig if moving and wielding digging tool [FALSE]
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autoopen walking into a door attempts to open it [TRUE]
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@@ -9,23 +10,31 @@ autopickup automatically pick up objects you move over [TRUE]
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autoquiver when firing with an empty quiver, select some [FALSE]
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suitable inventory weapon to fill the quiver
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BIOS allow the use of IBM ROM BIOS calls [FALSE]
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blind your character is permanently blind [FALSE]
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bones allow loading bones files [TRUE]
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clicklook look at map by clicking right mouse button [FALSE]
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cmdassist give help for errors on direction & other commands [TRUE]
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confirm ask before hitting tame or peaceful monsters [TRUE]
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DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE]
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dark_room show floor not in sight in different color [TRUE]
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eight_bit_tty send 8-bit characters straight to terminal [FALSE]
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extmenu use a menu for selecting extended commands (#) [FALSE]
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fixinv try to retain the same letter for the same object [TRUE]
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force_invmenu commands asking for inventory item show a menu [FALSE]
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goldX when filtering objects by bless/curse state, [FALSE]
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whether to classify gold as X (unknown) or U (uncursed)
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help print all available info when using the / command [TRUE]
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IBMgraphics use IBM extended characters for the dungeon [FALSE]
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herecmd_menu show menu of some possible commands when clicking
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on yourself or next to you with mouse [FALSE]
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ignintr ignore interrupt signal, including breaks [FALSE]
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implicit_uncursed omit "uncursed" from inventory, if possible [TRUE]
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legacy print introductory message [TRUE]
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lit_corridor show a dark corridor as lit if in sight [FALSE]
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lootabc use a/b/c rather than o/i/b when looting [FALSE]
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menu_overlay overlay menus on the screen and align to right [TRUE]
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mail enable the mail daemon [TRUE]
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mention_walls give feedback when walking against a wall [FALSE]
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menu_objsyms show object symbols in menus if it is selectable [FALSE]
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menu_overlay overlay menus on the screen and align to right [TRUE]
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nudist start your character without armor [FALSE]
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null allow nulls to be sent to your terminal [TRUE]
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try turning this option off (forcing NetHack to use its own
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delay code) if moving objects seem to teleport across rooms
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@@ -36,16 +45,15 @@ pushweapon when wielding a new weapon, put your previously [FALSE]
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rawio allow the use of raw I/O [FALSE]
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rest_on_space count the space bar as a rest character [FALSE]
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safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
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sanity_check perform data sanity checks [FALSE]
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showexp display your accumulated experience points [FALSE]
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showrace show yourself by your race rather than by role [FALSE]
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silent don't use your terminal's bell sound [TRUE]
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sortpack group similar kinds of objects in inventory [TRUE]
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sound enable messages about what your character hears [TRUE]
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(note: this has nothing to do with your computer's audio
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capabilities, and the game resets it periodically)
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sparkle display sparkly effect for resisted magical [TRUE]
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attacks (e.g. fire attack on fire-resistant monster)
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standout use standout mode for --More-- on messages [FALSE]
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status_updates update the status lines [TRUE]
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time display elapsed game time, in moves [FALSE]
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tombstone print tombstone when you die [TRUE]
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toptenwin print topten in a window rather than stdout [FALSE]
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@@ -54,6 +62,8 @@ travel enable the command to travel to a map location via [TRUE]
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use_darkgray use bold black instead of blue for black glyphs. [TRUE]
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use_inverse display detected monsters in highlighted manner [FALSE]
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verbose print more commentary during the game [TRUE]
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whatis_menu show menu when getting a map location [FALSE]
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whatis_moveskip skip same glyphs when getting a map location [FALSE]
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There are further boolean options controlled by compilation flags.
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@@ -74,6 +84,7 @@ showscore display your approximate accumulated score [FALSE]
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Boolean options if TEXTCOLOR was set at compile time:
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color use different colors for objects on screen [TRUE for micros]
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hilite_pet display pets in a highlighted manner [FALSE]
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hilite_pile display item piles in a highlighted manner [FALSE]
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Boolean option if TIMED_DELAY was set at compile time (tty interface only):
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timed_delay on unix and VMS, use a timer instead of sending [TRUE]
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@@ -92,6 +103,9 @@ preload_tiles control whether tiles get pre-loaded into RAM at [TRUE]
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the start of the game. Doing so enhances performance
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of the tile graphics, but uses more memory.
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Boolean option if TTY_TILES_ESCCODES was set at compile time (tty only):
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vt_tiledata insert extra data escae code markers into output [FALSE]
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Any Boolean option can be negated by prefixing it with a '!' or 'no'.
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Block a user