Add lua object references
Whenever a lua script references a core struct obj, increment a counter in the obj struct. Core code will not free the obj, if there are any lua references pointing to it, just makes it free-floating. When lua script ends, the lua gc will free the free-floating objects. Also exposes u.inventory to lua. Breaks save and bones compat.
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@@ -1675,6 +1675,7 @@ E int FDECL(l_selection_register, (lua_State *));
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/* ### nhlobj.c ### */
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#if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
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E void FDECL(nhl_push_obj, (lua_State *, struct obj *));
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E int FDECL(l_obj_register, (lua_State *));
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#endif
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