sling, like whip, shouldn't shatter from a blow
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@@ -576,6 +576,7 @@ int thrown;
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P_SKILL(wtype) >= P_SKILLED) &&
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P_SKILL(wtype) >= P_SKILLED) &&
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((monwep = MON_WEP(mon)) != 0 &&
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((monwep = MON_WEP(mon)) != 0 &&
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weapon_type(monwep) != P_WHIP &&
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weapon_type(monwep) != P_WHIP &&
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monwep->otyp != SLING &&
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!obj_resists(monwep,
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!obj_resists(monwep,
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50 + 15 * greatest_erosion(obj), 100))) {
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50 + 15 * greatest_erosion(obj), 100))) {
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/*
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/*
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