giant carrying boulder dies while trapped in a pit (trunk only)
<Someone> wrote: > "You kill the invisible storm giant. The boulder fills a pit." > [...] why did I find the corpse *lying on* and not *buried in* the > former pit? Ensure that the corpse ends up buried in that case.
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@@ -245,7 +245,7 @@ register int x, y, typ;
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struct obj *otmp, *statue;
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statue = mkcorpstat(STATUE, (struct monst *)0,
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&mons[rndmonnum()], x, y, FALSE);
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&mons[rndmonnum()], x, y, CORPSTAT_NONE);
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mtmp = makemon(&mons[statue->corpsenm], 0, 0, NO_MM_FLAGS);
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if (!mtmp) break; /* should never happen */
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while(mtmp->minvent) {
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