diff --git a/README b/README index a2ee7cf40..daa68c33e 100644 --- a/README +++ b/README @@ -16,11 +16,9 @@ in the "new features" section. Here are some additional general notes that are not considered spoilers: * Some code paths and long-established game features have been made part of the base build and no longer conditional on compile settings. - * Save files and bones files should be compatible across platforms and - machine architectures . - * The following treasured NetHack community patches, or a variation of - them, have been rolled in to the base NetHack source tree: menucolors, - pickup thrown, statue glyphs, . + * Several treasured NetHack community patches, or a variation of + them, have been rolled in to the base NetHack source tree, incuding: + menucolors, pickup thrown, statue glyphs, dungeon overview, sortloot. - - - - - - - - - - - diff --git a/doc/fixes35.0 b/doc/fixes35.0 index 3772f6b6c..3c2d4a302 100644 --- a/doc/fixes35.0 +++ b/doc/fixes35.0 @@ -1133,7 +1133,7 @@ added new hallucinatory-only gods options to create the character blind or nudist moving clouds on the plane of air disclose extinct species alongside genocided ones -tribute to Terry Pratchett +a tribute to Terry Pratchett Some levels in Gehennom now use the old corridor-style maze instead of the new room-style. Beelzebub's level always does this and the "beetle legs" are restored. @@ -1145,7 +1145,6 @@ debug-mode viewing of object weight prizes on various levels now protected by ?oSM scrolls as well as Elbereth - Platform- and/or Interface-Specific New Features ------------------------------------------------ pcmain: check for dlb_init failure rather than relying on dungeon open failure