diff --git a/doc/fixes34.4 b/doc/fixes34.4 index 5134ffc29..591c13c2b 100644 --- a/doc/fixes34.4 +++ b/doc/fixes34.4 @@ -369,6 +369,7 @@ blinded invisible hero can't see self as invisible via ';' or '/' a hangup save while picking up gold from shop floor could duplicate that gold jellyfish do not technically have a head potion explosion during failed alchemy should awaken nearby monsters +lit south wall of C quest leader's room contained dark gap at secret door spot Platform- and/or Interface-Specific Fixes diff --git a/src/mkmap.c b/src/mkmap.c index 2abe8a79d..5bc088d3d 100644 --- a/src/mkmap.c +++ b/src/mkmap.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)mkmap.c 3.5 2007/08/01 */ +/* SCCS Id: @(#)mkmap.c 3.5 2008/02/29 */ /* Copyright (c) J. C. Collet, M. Stephenson and D. Cohrs, 1992 */ /* NetHack may be freely redistributed. See license for details. */ @@ -190,7 +190,8 @@ flood_fill_rm(sx, sy, rmno, lit, anyroom) for(jj = sy-1; jj <= sy+1; jj++) if(isok(ii,jj) && (IS_WALL(levl[ii][jj].typ) || - IS_DOOR(levl[ii][jj].typ))) { + IS_DOOR(levl[ii][jj].typ) || + levl[ii][jj].typ == SDOOR)) { levl[ii][jj].edge = 1; if(lit) levl[ii][jj].lit = lit; if ((int) levl[ii][jj].roomno != rmno)