Use #monster to make dragon steed breathe
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@@ -18,7 +18,6 @@ static int dog_goal(struct monst *, struct edog *, int, int, int);
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static struct monst *find_targ(struct monst *, int, int, int);
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static int find_friends(struct monst *, struct monst *, int);
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static struct monst *best_target(struct monst *);
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static int pet_ranged_attk(struct monst *);
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static long score_targ(struct monst *, struct monst *);
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static boolean can_reach_location(struct monst *, coordxy, coordxy, coordxy,
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coordxy);
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@@ -866,7 +865,7 @@ best_target(struct monst *mtmp) /* Pet */
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}
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/* Pet considers and maybe executes a ranged attack */
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static int
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int
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pet_ranged_attk(struct monst *mtmp)
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{
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struct monst *mtarg;
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