Use #monster to make dragon steed breathe

This commit is contained in:
Pasi Kallinen
2023-09-30 22:44:46 +03:00
parent b1e3863b43
commit 6e09c980d2
4 changed files with 6 additions and 2 deletions

View File

@@ -18,7 +18,6 @@ static int dog_goal(struct monst *, struct edog *, int, int, int);
static struct monst *find_targ(struct monst *, int, int, int);
static int find_friends(struct monst *, struct monst *, int);
static struct monst *best_target(struct monst *);
static int pet_ranged_attk(struct monst *);
static long score_targ(struct monst *, struct monst *);
static boolean can_reach_location(struct monst *, coordxy, coordxy, coordxy,
coordxy);
@@ -866,7 +865,7 @@ best_target(struct monst *mtmp) /* Pet */
}
/* Pet considers and maybe executes a ranged attack */
static int
int
pet_ranged_attk(struct monst *mtmp)
{
struct monst *mtarg;