This is cron-daily v1-Jan-20-2020. guidebook updated: doc/Guidebook.txt
This commit is contained in:
+231
-231
@@ -5372,11 +5372,19 @@
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run.numpad
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Prefix key to run towards a direction. With number_pad only.
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Default is `5'.
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Default is `5' when number_pad is set to 1 or 3, otherwise
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`M-5' when it is set to 2 or 4.
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||||
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rush
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||||
Prefix key to rush towards a direction. Default is `g'.
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rush.numpad
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Prefix key to rush towards a direction. With number_pad only.
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||||
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Default is `M-5' when number_pad is set to 1 or 3, otherwise
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`5' when it is set to 2 or 4.
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9.10. Configuring Message Types
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You can change the way the messages are shown in the message
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@@ -5395,15 +5403,7 @@
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||||
show - show message normally;
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hide - never show the message;
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stop - wait for user with more-prompt;
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norep - show the message once, but not again if no other mes-
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sage is shown in between.
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Here's an example of message types using NetHack's internal
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pattern matching facility:
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MSGTYPE=stop "You feel hungry."
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MSGTYPE=hide "You displaced *."
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norep - show the message once, but not again if no other
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NetHack 3.7 December 9, 2020
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@@ -5416,6 +5416,14 @@
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message is shown in between.
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Here's an example of message types using NetHack's internal
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pattern matching facility:
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MSGTYPE=stop "You feel hungry."
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MSGTYPE=hide "You displaced *."
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specifies that whenever a message "You feel hungry" is shown,
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the user is prompted with more-prompt, and a message matching
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"You displaced <something>." is not shown at all.
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@@ -5463,14 +5471,6 @@
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MENUCOLOR="* cursed *"=red
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MENUCOLOR="* cursed *(being worn)"=red&underline
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specifies that any menu line with " blessed " contained in it
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will be shown in green color, lines with " cursed " will be
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shown in red, and lines with " cursed " followed by "(being
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worn)" on the same line will be shown in red color and under-
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lined. You can have multiple MENUCOLOR entries in your config-
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uration file, and the last MENUCOLOR line that matches a menu
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line will be used for the line.
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||||
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||||
NetHack 3.7 December 9, 2020
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@@ -5482,6 +5482,14 @@
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specifies that any menu line with " blessed " contained in
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it will be shown in green color, lines with " cursed "
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will be shown in red, and lines with " cursed " followed
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by "(being worn)" on the same line will be shown in red
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color and underlined. You can have multiple MENUCOLOR en-
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tries in your configuration file, and the last MENUCOLOR
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line that matches a menu line will be used for the line.
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Note that if you intend to have one or more color specifica-
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tions match " uncursed ", you will probably want to turn the im-
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plicit_uncursed option off so that all items known to be uncursed
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@@ -5527,14 +5535,6 @@
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OPTION=hilite_status:field-name/behavior/color&attributes
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For example, the following line in your configuration file
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will cause the hitpoints field to display in the color red if
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your hitpoints drop to or below a threshold of 30%:
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OPTION=hilite_status:hitpoints/<=30%/red/normal
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(That example is actually specifying red&normal for <=30% and no-
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color&normal for >30%.)
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||||
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||||
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||||
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||||
@@ -5548,6 +5548,15 @@
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||||
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||||
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||||
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||||
For example, the following line in your configuration file
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will cause the hitpoints field to display in the color red if
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your hitpoints drop to or below a threshold of 30%:
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OPTION=hilite_status:hitpoints/<=30%/red/normal
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||||
(That example is actually specifying red&normal for <=30% and no-
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color&normal for >30%.)
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||||
For another example, the following line in your configura-
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tion file will cause wisdom to be displayed red if it drops and
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green if it rises:
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@@ -5593,15 +5602,6 @@
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The pseudo-field "characteristics" can be used to set all six
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of Str, Dex, Con, Int, Wis, and Cha at once. "HD" is "hit
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||||
dice", an approximation of experience level displayed when
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polymorphed. "experience", "time", and "score" are condition-
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ally displayed depending upon your other option settings.
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||||
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||||
Instead of a behavior, "condition" takes the following condi-
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tion flags: stone, slime, strngl, foodpois, termill, blind,
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deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma-
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||||
jor_troubles" as an alias for stone through termill, "mi-
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nor_troubles" for blind through hallu, "movement" for lev, fly,
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||||
and ride, and "all" for every condition.
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||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
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||||
@@ -5614,6 +5614,16 @@
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||||
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||||
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||||
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||||
polymorphed. "experience", "time", and "score" are condition-
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||||
ally displayed depending upon your other option settings.
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||||
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||||
Instead of a behavior, "condition" takes the following condi-
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||||
tion flags: stone, slime, strngl, foodpois, termill, blind,
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||||
deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma-
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||||
jor_troubles" as an alias for stone through termill, "mi-
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||||
nor_troubles" for blind through hallu, "movement" for lev, fly,
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and ride, and "all" for every condition.
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Allowed behaviors are "always", "up", "down", "changed", a per-
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centage or absolute number threshold, or text to match against.
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||||
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||||
@@ -5658,16 +5668,6 @@
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||||
may optionally be preceded by `='. If the number is pre-
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ceded by `<=' or `>=' instead, it also matches when value
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||||
is below or above. If the prefix is `<' or `>', only
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||||
match when strictly above or below.
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* text match sets the attribute when the field value matches
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the text. Text matches can only be used for "alignment",
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||||
"carrying-capacity", "hunger", "dungeon-level", and "ti-
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||||
tle". For title, only the role's rank title is tested;
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||||
the character's name is ignored.
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||||
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||||
The in-game options menu can help you determine the correct
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syntax for a configuration file.
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||||
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||||
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||||
NetHack 3.7 December 9, 2020
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||||
@@ -5680,6 +5680,17 @@
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||||
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||||
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match when strictly above or below.
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||||
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||||
* text match sets the attribute when the field value matches
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||||
the text. Text matches can only be used for "alignment",
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||||
"carrying-capacity", "hunger", "dungeon-level", and "ti-
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||||
tle". For title, only the role's rank title is tested;
|
||||
the character's name is ignored.
|
||||
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||||
The in-game options menu can help you determine the correct
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||||
syntax for a configuration file.
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||||
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||||
The whole feature can be disabled by setting option sta-
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||||
tushilites to 0.
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||||
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||||
@@ -5722,17 +5733,6 @@
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||||
NetHack Symbols
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||||
Symbol Name Description
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||||
-----------------------------------------------------------------
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||||
S_air (air)
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||||
_ S_altar (altar)
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||||
" S_amulet (amulet)
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||||
A S_angel (angelic being)
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||||
a S_ant (ant or other insect)
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||||
^ S_anti_magic_trap (anti-magic field)
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||||
[ S_armor (suit or piece of armor)
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||||
[ S_armour (suit or piece of armor)
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||||
^ S_arrow_trap (arrow trap)
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||||
0 S_ball (iron ball)
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||||
# S_bars (iron bars)
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||||
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||||
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||||
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||||
@@ -5746,6 +5746,17 @@
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||||
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||||
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||||
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||||
S_air (air)
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||||
_ S_altar (altar)
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||||
" S_amulet (amulet)
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||||
A S_angel (angelic being)
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||||
a S_ant (ant or other insect)
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||||
^ S_anti_magic_trap (anti-magic field)
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||||
[ S_armor (suit or piece of armor)
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||||
[ S_armour (suit or piece of armor)
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||||
^ S_arrow_trap (arrow trap)
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||||
0 S_ball (iron ball)
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||||
# S_bars (iron bars)
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||||
B S_bat (bat or bird)
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||||
^ S_bear_trap (bear trap)
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||||
- S_blcorn (bottom left corner)
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||||
@@ -5788,17 +5799,6 @@
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||||
! S_flashbeam (flash beam)
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||||
% S_food (piece of food)
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||||
{ S_fountain (fountain)
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||||
F S_fungus (fungus or mold)
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||||
* S_gem (gem or rock)
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||||
S_ghost (ghost)
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||||
H S_giant (giant humanoid)
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||||
G S_gnome (gnome)
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||||
' S_golem (golem)
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||||
| S_grave (grave)
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||||
g S_gremlin (gremlin)
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||||
- S_hbeam (horizontal beam [zap animation])
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||||
# S_hcdbridge (horizontal raised drawbridge)
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||||
+ S_hcdoor (closed door in horizontal wall)
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||||
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||||
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||||
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||||
@@ -5812,6 +5812,17 @@
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||||
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||||
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||||
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||||
F S_fungus (fungus or mold)
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||||
* S_gem (gem or rock)
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||||
S_ghost (ghost)
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||||
H S_giant (giant humanoid)
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||||
G S_gnome (gnome)
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||||
' S_golem (golem)
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||||
| S_grave (grave)
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||||
g S_gremlin (gremlin)
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||||
- S_hbeam (horizontal beam [zap animation])
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||||
# S_hcdbridge (horizontal raised drawbridge)
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||||
+ S_hcdoor (closed door in horizontal wall)
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||||
. S_hodbridge (horizontal lowered drawbridge)
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||||
| S_hodoor (open door in horizontal wall)
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||||
^ S_hole (hole)
|
||||
@@ -5854,17 +5865,6 @@
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||||
q S_quadruped (quadruped)
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||||
Q S_quantmech (quantum mechanic)
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||||
= S_ring (ring)
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||||
` S_rock (boulder or statue)
|
||||
r S_rodent (rodent)
|
||||
^ S_rolling_boulder_trap (rolling boulder trap)
|
||||
. S_room (floor of a room)
|
||||
/ S_rslant (diagonal beam [zap animation])
|
||||
^ S_rust_trap (rust trap)
|
||||
R S_rustmonst (rust monster or disenchanter)
|
||||
? S_scroll (scroll)
|
||||
# S_sink (sink)
|
||||
^ S_sleeping_gas_trap (sleeping gas trap)
|
||||
S S_snake (snake)
|
||||
|
||||
|
||||
|
||||
@@ -5878,6 +5878,17 @@
|
||||
|
||||
|
||||
|
||||
` S_rock (boulder or statue)
|
||||
r S_rodent (rodent)
|
||||
^ S_rolling_boulder_trap (rolling boulder trap)
|
||||
. S_room (floor of a room)
|
||||
/ S_rslant (diagonal beam [zap animation])
|
||||
^ S_rust_trap (rust trap)
|
||||
R S_rustmonst (rust monster or disenchanter)
|
||||
? S_scroll (scroll)
|
||||
# S_sink (sink)
|
||||
^ S_sleeping_gas_trap (sleeping gas trap)
|
||||
S S_snake (snake)
|
||||
s S_spider (arachnid or centipede)
|
||||
^ S_spiked_pit (spiked pit)
|
||||
^ S_squeaky_board (squeaky board)
|
||||
@@ -5920,17 +5931,6 @@
|
||||
+ S_vcdoor (closed door in vertical wall)
|
||||
. S_venom (splash of venom)
|
||||
^ S_vibrating_square (vibrating square)
|
||||
. S_vodbridge (vertical lowered drawbridge)
|
||||
- S_vodoor (open door in vertical wall)
|
||||
v S_vortex (vortex)
|
||||
| S_vwall (vertical wall)
|
||||
/ S_wand (wand)
|
||||
} S_water (water)
|
||||
) S_weapon (weapon)
|
||||
" S_web (web)
|
||||
w S_worm (worm)
|
||||
~ S_worm_tail (long worm tail)
|
||||
W S_wraith (wraith)
|
||||
|
||||
|
||||
|
||||
@@ -5944,6 +5944,17 @@
|
||||
|
||||
|
||||
|
||||
. S_vodbridge (vertical lowered drawbridge)
|
||||
- S_vodoor (open door in vertical wall)
|
||||
v S_vortex (vortex)
|
||||
| S_vwall (vertical wall)
|
||||
/ S_wand (wand)
|
||||
} S_water (water)
|
||||
) S_weapon (weapon)
|
||||
" S_web (web)
|
||||
w S_worm (worm)
|
||||
~ S_worm_tail (long worm tail)
|
||||
W S_wraith (wraith)
|
||||
x S_xan (xan or other extraordinary insect)
|
||||
X S_xorn (xorn)
|
||||
Y S_yeti (apelike creature)
|
||||
@@ -5987,17 +5998,6 @@
|
||||
|
||||
NetHack can also be compiled with support for sending the
|
||||
game messages to an external program, such as a text-to-speech
|
||||
synthesizer. If the "#version" extended command shows "external
|
||||
program as a message handler", your NetHack has been compiled
|
||||
with the capability. When compiling NetHack from source on Linux
|
||||
and other POSIX systems, define MSGHANDLER to enable it. To use
|
||||
the capability, set the environment variable NETHACK_MSGHANDLER
|
||||
to an executable, which will be executed with the game message as
|
||||
the program's only parameter.
|
||||
|
||||
While it is not difficult for experienced users to edit the
|
||||
defaults.nh file to accomplish this, novices may find this task
|
||||
somewhat daunting. Included within the "symbols" file of all
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
@@ -6010,8 +6010,19 @@
|
||||
|
||||
|
||||
|
||||
official distributions of NetHack is a symset called NHAccess.
|
||||
Selecting that symset in your configuration file will cause the
|
||||
synthesizer. If the "#version" extended command shows "external
|
||||
program as a message handler", your NetHack has been compiled
|
||||
with the capability. When compiling NetHack from source on Linux
|
||||
and other POSIX systems, define MSGHANDLER to enable it. To use
|
||||
the capability, set the environment variable NETHACK_MSGHANDLER
|
||||
to an executable, which will be executed with the game message as
|
||||
the program's only parameter.
|
||||
|
||||
While it is not difficult for experienced users to edit the
|
||||
defaults.nh file to accomplish this, novices may find this task
|
||||
somewhat daunting. Included within the "symbols" file of all of-
|
||||
ficial distributions of NetHack is a symset called NHAccess. Se-
|
||||
lecting that symset in your configuration file will cause the
|
||||
game to run in a manner accessible to the blind. After you have
|
||||
gained some experience with the game and with editing files, you
|
||||
may want to alter settings via SYMBOLS= and ROGUESYMBOLS= in your
|
||||
@@ -6054,17 +6065,6 @@
|
||||
When targeting with cursor, describe the cursor position with
|
||||
coordinates relative to your character.
|
||||
|
||||
whatis_filter:area
|
||||
When targeting with cursor, filter possible locations so only
|
||||
those in the same area (eg. same room, or same corridor) are
|
||||
considered.
|
||||
|
||||
whatis_moveskip
|
||||
When targeting with cursor and using fast-move, skip the same
|
||||
glyphs instead of moving 8 units at a time.
|
||||
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
|
||||
@@ -6076,6 +6076,15 @@
|
||||
|
||||
|
||||
|
||||
whatis_filter:area
|
||||
When targeting with cursor, filter possible locations so only
|
||||
those in the same area (eg. same room, or same corridor) are
|
||||
considered.
|
||||
|
||||
whatis_moveskip
|
||||
When targeting with cursor and using fast-move, skip the same
|
||||
glyphs instead of moving 8 units at a time.
|
||||
|
||||
nostatus_updates
|
||||
Prevent updates to the status lines at the bottom of the
|
||||
screen, if your screen-reader reads those lines. The same in-
|
||||
@@ -6122,15 +6131,6 @@
|
||||
each field in little-endian order, "ascii" for writing the
|
||||
bones file content in ascii text.
|
||||
|
||||
SUPPORT = A string explaining how to get local support (no de-
|
||||
fault value).
|
||||
|
||||
RECOVER = A string explaining how to recover a game on this
|
||||
system (no default value).
|
||||
|
||||
SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE
|
||||
option. When disabled, incubi and succubi behave like nymphs.
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
|
||||
@@ -6142,6 +6142,15 @@
|
||||
|
||||
|
||||
|
||||
SUPPORT = A string explaining how to get local support (no de-
|
||||
fault value).
|
||||
|
||||
RECOVER = A string explaining how to recover a game on this
|
||||
system (no default value).
|
||||
|
||||
SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE
|
||||
option. When disabled, incubi and succubi behave like nymphs.
|
||||
|
||||
CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ-
|
||||
ARDS, and SHELLERS check for the player name instead of the us-
|
||||
er's login name.
|
||||
@@ -6187,15 +6196,6 @@
|
||||
%T - current time, UNIX timestamp format
|
||||
%d - game start time, YYYYMMDDhhmmss format
|
||||
%D - current time, YYYYMMDDhhmmss format
|
||||
%n - player name
|
||||
%N - first character of player name
|
||||
|
||||
10. Scoring
|
||||
|
||||
NetHack maintains a list of the top scores or scorers on
|
||||
your machine, depending on how it is set up. In the latter case,
|
||||
each account on the machine can post only one non-winning score
|
||||
on this list. If you score higher than someone else on this
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
@@ -6208,6 +6208,15 @@
|
||||
|
||||
|
||||
|
||||
%n - player name
|
||||
%N - first character of player name
|
||||
|
||||
10. Scoring
|
||||
|
||||
NetHack maintains a list of the top scores or scorers on
|
||||
your machine, depending on how it is set up. In the latter case,
|
||||
each account on the machine can post only one non-winning score
|
||||
on this list. If you score higher than someone else on this
|
||||
list, or better your previous score, you will be inserted in the
|
||||
proper place under your current name. How many scores are kept
|
||||
can also be set up when NetHack is compiled.
|
||||
@@ -6253,15 +6262,6 @@
|
||||
vide god-like powers to your character, and players who attempt
|
||||
debugging are expected to figure out how to use it themselves.
|
||||
It is initiated by starting the game with the -D command-line
|
||||
switch or with the playmode:debug option.
|
||||
|
||||
For some systems, the player must be logged in under a par-
|
||||
ticular user name to be allowed to use debug mode; for others,
|
||||
the hero must be given a particular character name (but may be
|
||||
any role; there's no connection between "wizard mode" and the
|
||||
Wizard role). Attempting to start a game in debug mode when not
|
||||
allowed or not available will result in falling back to explore
|
||||
mode instead.
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
@@ -6274,6 +6274,16 @@
|
||||
|
||||
|
||||
|
||||
switch or with the playmode:debug option.
|
||||
|
||||
For some systems, the player must be logged in under a par-
|
||||
ticular user name to be allowed to use debug mode; for others,
|
||||
the hero must be given a particular character name (but may be
|
||||
any role; there's no connection between "wizard mode" and the
|
||||
Wizard role). Attempting to start a game in debug mode when not
|
||||
allowed or not available will result in falling back to explore
|
||||
mode instead.
|
||||
|
||||
12. Credits
|
||||
|
||||
The original hack game was modeled on the Berkeley UNIX
|
||||
@@ -6317,16 +6327,6 @@
|
||||
archives accessible via ftp and uucp after expiring from the
|
||||
newsgroup.
|
||||
|
||||
Later, Mike coordinated a major re-write of the game, head-
|
||||
ing a team which included Ken Arromdee, Jean-Christophe Collet,
|
||||
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
|
||||
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
|
||||
3.0c.
|
||||
|
||||
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
|
||||
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
|
||||
of them and Kevin Darcy later joined the main NetHack Development
|
||||
Team to produce subsequent revisions of 3.0.
|
||||
|
||||
|
||||
|
||||
@@ -6340,6 +6340,17 @@
|
||||
|
||||
|
||||
|
||||
Later, Mike coordinated a major re-write of the game, head-
|
||||
ing a team which included Ken Arromdee, Jean-Christophe Collet,
|
||||
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
|
||||
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
|
||||
3.0c.
|
||||
|
||||
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
|
||||
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
|
||||
of them and Kevin Darcy later joined the main NetHack Development
|
||||
Team to produce subsequent revisions of 3.0.
|
||||
|
||||
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
|
||||
Meluch, Stephen Spackman and Pierre Martineau designed overlay
|
||||
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
|
||||
@@ -6384,17 +6395,6 @@
|
||||
Delahunty, was responsible for the VMS version of NetHack 3.1.
|
||||
Michael Allison ported NetHack 3.1 to Windows NT.
|
||||
|
||||
Dean Luick, with help from David Cohrs, developed NetHack
|
||||
3.1 for X11. It drew the map as text rather than graphically but
|
||||
included nh10.bdf, an optionally used custom X11 font which has
|
||||
tiny images in place of letters and punctuation, a precursor of
|
||||
tiles. Those images don't extend to individual monster and ob-
|
||||
ject types, just replacements for monster and object classes (so
|
||||
one custom image for all "a" insects and another for all "[" ar-
|
||||
mor and so forth, not separate images for beetles and ants or for
|
||||
cloaks and boots).
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
|
||||
@@ -6406,6 +6406,16 @@
|
||||
|
||||
|
||||
|
||||
Dean Luick, with help from David Cohrs, developed NetHack
|
||||
3.1 for X11. It drew the map as text rather than graphically but
|
||||
included nh10.bdf, an optionally used custom X11 font which has
|
||||
tiny images in place of letters and punctuation, a precursor of
|
||||
tiles. Those images don't extend to individual monster and ob-
|
||||
ject types, just replacements for monster and object classes (so
|
||||
one custom image for all "a" insects and another for all "[" ar-
|
||||
mor and so forth, not separate images for beetles and ants or for
|
||||
cloaks and boots).
|
||||
|
||||
Warwick Allison wrote a graphically displayed version of
|
||||
NetHack for the Atari where the tiny pictures were described as
|
||||
"icons" and were distinct for specific types of monsters and ob-
|
||||
@@ -6449,16 +6459,6 @@
|
||||
ing system with the Wizard Patch. Warwick Allison also ported
|
||||
NetHack to use the Qt interface.
|
||||
|
||||
Warren Cheung combined SLASH with the Wizard Patch to pro-
|
||||
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
|
||||
tures. Kevin later joined the NetHack Development Team and in-
|
||||
corporated the best of these ideas into NetHack 3.3.
|
||||
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
time for the Year 2000. Because of the newer version, 3.2.3 was
|
||||
released as a source code patch only, without any ready-to-play
|
||||
distribution for systems that usually had such.
|
||||
|
||||
|
||||
|
||||
@@ -6472,6 +6472,17 @@
|
||||
|
||||
|
||||
|
||||
Warren Cheung combined SLASH with the Wizard Patch to pro-
|
||||
duce Slash'EM, and with the help of Kevin Hugo, added more fea-
|
||||
tures. Kevin later joined the NetHack Development Team and in-
|
||||
corporated the best of these ideas into NetHack 3.3.
|
||||
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
time for the Year 2000. Because of the newer version, 3.2.3 was
|
||||
released as a source code patch only, without any ready-to-play
|
||||
distribution for systems that usually had such.
|
||||
|
||||
(To anyone considering resurrecting an old version: all
|
||||
versions before 3.2.3 had a Y2K bug. The high scores file and
|
||||
the log file contained dates which were formatted using a two-
|
||||
@@ -6515,17 +6526,6 @@
|
||||
|
||||
Pat Rankin maintained 3.4 for VMS.
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
form. Paul Winner and Yitzhak Sapir provided encouragement.
|
||||
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
hanced the Macintosh port of 3.4.
|
||||
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Windows platform. Alex Kompel contributed a new graphical inter-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
dows CE port for 3.4.1.
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
@@ -6538,6 +6538,18 @@
|
||||
|
||||
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
form. Paul Winner and Yitzhak Sapir provided encouragement.
|
||||
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
hanced the Macintosh port of 3.4.
|
||||
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Windows platform. Alex Kompel contributed a new graphical inter-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
dows CE port for 3.4.1.
|
||||
|
||||
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
@@ -6579,19 +6591,7 @@
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
|
||||
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
|
||||
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
|
||||
S. Ray joined the NetHack Development Team.
|
||||
|
||||
Near the end of the development of 3.6.0, one of the signif-
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
3.6.0 introduced a tribute to him.
|
||||
|
||||
3.6.0 was released in December 2015, and merged work done by
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
beloved community patches. Many bugs were fixed and some code was
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike
|
||||
|
||||
|
||||
NetHack 3.7 December 9, 2020
|
||||
@@ -6604,6 +6604,18 @@
|
||||
|
||||
|
||||
|
||||
Stephenson, Janet Walz, and Paul Winner. In early 2015, ahead of
|
||||
the release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and
|
||||
Derek S. Ray joined the NetHack Development Team.
|
||||
|
||||
Near the end of the development of 3.6.0, one of the signif-
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
3.6.0 introduced a tribute to him.
|
||||
|
||||
3.6.0 was released in December 2015, and merged work done by
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
beloved community patches. Many bugs were fixed and some code was
|
||||
restructured.
|
||||
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
@@ -6645,18 +6657,6 @@
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
over 190 bug fixes to NetHack 3.6.2.
|
||||
|
||||
NetHack 3.6.4 was released on December 18, 2019 containing a
|
||||
security fix and a few bug fixes.
|
||||
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
some security fixes and a small number of bug fixes.
|
||||
|
||||
NetHack 3.6.6 was released on March 8, 2020 containing a se-
|
||||
curity fix and some bug fixes.
|
||||
|
||||
The official NetHack web site is maintained by Ken Lorber at
|
||||
https://www.nethack.org/.
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6670,6 +6670,18 @@
|
||||
|
||||
|
||||
|
||||
NetHack 3.6.4 was released on December 18, 2019 containing a
|
||||
security fix and a few bug fixes.
|
||||
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
some security fixes and a small number of bug fixes.
|
||||
|
||||
NetHack 3.6.6 was released on March 8, 2020 containing a se-
|
||||
curity fix and some bug fixes.
|
||||
|
||||
The official NetHack web site is maintained by Ken Lorber at
|
||||
https://www.nethack.org/.
|
||||
|
||||
12.1. SPECIAL THANKS
|
||||
|
||||
On behalf of the NetHack community, thank you very much once
|
||||
@@ -6711,18 +6723,6 @@
|
||||
Dean Luick Kevin Hugo Ross Brown
|
||||
Del Lamb Kevin Sitze Sascha Wostmann
|
||||
Derek S. Ray Kevin Smolkowski Scott Bigham
|
||||
Deron Meranda Kevin Sweet Scott R. Turner
|
||||
Dion Nicolaas Lars Huttar Sean Hunt
|
||||
Dylan O'Donnell Leon Arnott Stephen Spackman
|
||||
Eric Backus M. Drew Streib Stefan Thielscher
|
||||
Eric Hendrickson Malcolm Ryan Stephen White
|
||||
Eric R. Smith Mark Gooderum Steve Creps
|
||||
Eric S. Raymond Mark Modrall Steve Linhart
|
||||
Erik Andersen Marvin Bressler Steve VanDevender
|
||||
Fredrik Ljungdahl Matthew Day Teemu Suikki
|
||||
Frederick Roeber Merlyn LeRoy Tim Lennan
|
||||
Gil Neiger Michael Allison Timo Hakulinen
|
||||
Greg Laskin Michael Feir Tom Almy
|
||||
|
||||
|
||||
|
||||
@@ -6736,6 +6736,18 @@
|
||||
|
||||
|
||||
|
||||
Deron Meranda Kevin Sweet Scott R. Turner
|
||||
Dion Nicolaas Lars Huttar Sean Hunt
|
||||
Dylan O'Donnell Leon Arnott Stephen Spackman
|
||||
Eric Backus M. Drew Streib Stefan Thielscher
|
||||
Eric Hendrickson Malcolm Ryan Stephen White
|
||||
Eric R. Smith Mark Gooderum Steve Creps
|
||||
Eric S. Raymond Mark Modrall Steve Linhart
|
||||
Erik Andersen Marvin Bressler Steve VanDevender
|
||||
Fredrik Ljungdahl Matthew Day Teemu Suikki
|
||||
Frederick Roeber Merlyn LeRoy Tim Lennan
|
||||
Gil Neiger Michael Allison Timo Hakulinen
|
||||
Greg Laskin Michael Feir Tom Almy
|
||||
Greg Olson Michael Hamel Tom West
|
||||
Gregg Wonderly Michael Sokolov Warren Cheung
|
||||
Hao-yang Wang Mike Engber Warwick Allison
|
||||
@@ -6767,18 +6779,6 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user