Make SEDUCE unconditional.
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@@ -417,7 +417,6 @@ typedef unsigned char uchar;
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/* dungeon levels */
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#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */
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/* monsters & objects */
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#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */
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/* I/O */
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#define REDO /* support for redoing last command - DGK */
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#if !defined(MAC)
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@@ -1112,9 +1112,7 @@ E boolean NDECL(gulp_blnd_check);
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E int FDECL(gazemu, (struct monst *,struct attack *));
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E void FDECL(mdamageu, (struct monst *,int));
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E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *));
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#ifdef SEDUCE
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E int FDECL(doseduce, (struct monst *));
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#endif
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/* ### minion.c ### */
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@@ -72,7 +72,6 @@
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#define AD_DISE 33 /* confers diseases */
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#define AD_DCAY 34 /* decays organics (brown Pudding) */
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#define AD_SSEX 35 /* Succubus seduction (extended) */
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/* If no SEDUCE then same as AD_SEDU */
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#define AD_HALU 36 /* causes hallucination */
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#define AD_DETH 37 /* for Death only */
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#define AD_PEST 38 /* for Pestilence only */
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@@ -35,11 +35,7 @@ struct sysopt {
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};
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E struct sysopt sysopt;
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#ifdef SEDUCE
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# define SYSOPT_SEDUCE sysopt.seduce
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#else
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# define SYSOPT_SEDUCE 0
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#endif
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#define SYSOPT_SEDUCE sysopt.seduce
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#endif /* SYS_H */
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