Make SEDUCE unconditional.
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@@ -584,9 +584,7 @@ coord *cc;
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/* most cancelled monsters return to normal,
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but some need to stay cancelled */
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if (!dmgtype(mtmp2->data, AD_SEDU)
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#ifdef SEDUCE
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&& (!SYSOPT_SEDUCE || !dmgtype(mtmp2->data, AD_SSEX))
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#endif
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) mtmp2->mcan = 0;
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mtmp2->mcansee = 1; /* set like in makemon */
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mtmp2->mblinded = 0;
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