some msdos cross-compile additional notes and a clarification
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.172 $ $NHDT-Date: 1573688684 2019/11/13 23:44:44 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.174 $ $NHDT-Date: 1573776729 2019/11/15 00:12:09 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -359,7 +359,9 @@ msdos: added Makefile1.cross (host portion) and Makefile2.cross (target
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platform portion) to assist in moving this port toward a cross-compiled
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platform portion) to assist in moving this port toward a cross-compiled
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build hosted on linux/OSX/Windows with recent C dialect support; that
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build hosted on linux/OSX/Windows with recent C dialect support; that
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will also pave the way for CI automation and testing of the msdos port
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will also pave the way for CI automation and testing of the msdos port
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build in future should the port remain on the radar
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build in future should the port remain on the radar; currently only
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useful for testing the msdos port compile as it cannot yet build a
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complete game
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tty: re-do one optimization used when status conditions have all been removed
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tty: re-do one optimization used when status conditions have all been removed
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and remove another that tried to check whether condition text to be
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and remove another that tried to check whether condition text to be
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displayed next was the same as the existing value; sometimes new
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displayed next was the same as the existing value; sometimes new
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@@ -1,6 +1,6 @@
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# NetHack 3.6 Makefile1.cross $NHDT-Date:$ $NHDT-Branch:$:$NHDT-Revision:$
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# NetHack 3.6 Makefile1.cross $NHDT-Date:$ $NHDT-Branch:$:$NHDT-Revision:$
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# Cross-compile msdos version of NetHack using a
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# Cross-compile msdos version of NetHack using a
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# linux-hosted djgpp cross compiler.
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# linux-hosted djgpp cross-compiler.
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#
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#
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# Makefile1.cross (this file) is for the host-side obj files and
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# Makefile1.cross (this file) is for the host-side obj files and
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# utilities that will run on the host platform only.
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# utilities that will run on the host platform only.
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@@ -8,9 +8,13 @@
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# Makefile2.cross is the the target platform obj files
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# Makefile2.cross is the the target platform obj files
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# and utilities.
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# and utilities.
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#
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#
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# Makefile2 utilizes the djgpp cross compiler from Andrew Wu:
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# Makefile2 utilizes the djgpp cross-compiler from Andrew Wu:
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# https://github.com/andrewwutw/build-djgpp
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# https://github.com/andrewwutw/build-djgpp
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#
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#
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# Currently, in NetHack 3.6, the cross-compile for msdos cannot be
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# used to build the entire game to a playable point but it is useful
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# for testing the msdos port build of the evolving NetHack code.0
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#
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# The GNU Make has a problem if you include a drive spec below.
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# The GNU Make has a problem if you include a drive spec below.
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GAMEDIR =../binary
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GAMEDIR =../binary
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@@ -11,6 +11,11 @@
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# Makefile2 utilizes the djgpp cross compiler from Andrew Wu:
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# Makefile2 utilizes the djgpp cross compiler from Andrew Wu:
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# https://github.com/andrewwutw/build-djgpp
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# https://github.com/andrewwutw/build-djgpp
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#
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#
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# Currently, in NetHack 3.6, the cross-compile for msdos cannot be
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# used to build the entire game to a playable point but it is useful
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# for testing the msdos port build of the evolving NetHack code.
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#
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# Game Installation Variables
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# Game Installation Variables
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# NOTE: Make sure GAMEDIR exists before make is started.
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# NOTE: Make sure GAMEDIR exists before make is started.
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