fix github issue #614 - applying polearm at doors
Reported by G7Nation; attacking walls and such with a polearm just
gave lackluster "you miss; nobody's there" feedback.
Make applying a polearm at some non-monster locations give feedback
similar to using 'F'orcefight with melee weapons. Was
|You miss; there is no one there to hit.
now
|You uselessly attack the closed door.
Also, extend the supported locations to include dungeon furniture.
Was
|You attack thin air. ('F')
now
|You harmlessly attack the throne. ('F')
|You uselessly attack the throne. ('a')
This doesn't address #613: attempting to hit non-visible locations
with an applied polearm.
Closes #614
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@@ -658,6 +658,8 @@ melting ice timer could persist after the ice was gone from digging or from an
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using 'F'orcefight against iron bars while wielding something breakable could
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yield erratic outcome because non-deterministic breaktest() was being
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called twice and could yield results that conflicted
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have applying a polearm give feedback similar to 'F' for melee weapon when
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attacking a wall or boulder
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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