diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index cf6b8aaa6..f84612b59 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1,4 +1,4 @@ -.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.259 $ $NHDT-Date: 1524208826 2018/04/20 07:20:26 $ +.\" $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.261 $ $NHDT-Date: 1524452470 2018/04/23 03:01:10 $ .\" .\" This is an excerpt from the 'roff' man page from the 'groff' package. .\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines. @@ -1644,6 +1644,21 @@ however, they are likely to be cursed. Beware of whatever killed the former player; it is probably still lurking around, gloating over its last victory. . +.hn 2 +Persistence of Monsters +.pg +Monsters (a generic reference which includes humans and pets) are only +shown while they can be seen or otherwise sensed. +Moving to a location where you can't see or sense a monster any more +will result in it disappearing from your map. +.pg +However, if you encounter a monster which you can't see or sense \(em +perhaps it is invisible and has just tapped you on the noggin \(em +a special ``remembered, unseen monster'' marker will be displayed at +the location where you think it is. That will persist until you have +proven that there is no monster there, even if the unseen monster +moves to another location or dies. +. .hn 1 Objects .pg @@ -2189,6 +2204,30 @@ There are a number of monsters in the dungeon that may be influenced by the amount of gold you are carrying (shopkeepers aside). . +.hn 2 +Persistence of Objects +.pg +Normally, if you have seen an object at a particular map location and +move to another location which can't directly see that object any +more, if will continue to be displayed on your map. +That remains the case even if it is not actually there any more \(em +perhaps a monster has picked it up or it has rotted away \(em +until you can see or feel that location again. +One notable exception is that if the object gets covered by the +``remembered, unseen monster'' marker and that marker is later removed +after you've verified that no monster is there, you will forget that +there was any object there regardless of whether the unseen monster +actually took the object. +If the object is still there, then once you see or feel that location +again you will re-discover the object and resume remembering it. +.pg +The situation is the same for a pile of objects, except that only the +top item of the pile is displayed. +The +.op hilite_pile +option can be enabled in order to show an item differently when is +the top one of a pile. +. .hn 1 Conduct .pg diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 625d32353..b28c732e8 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -1915,6 +1915,23 @@ however, they are likely to be cursed. Beware of whatever killed the former player; it is probably still lurking around, gloating over its last victory. +%.hn 2 +\subsection*{Persistence of Monsters} + +%.pg +Monsters (a generic reference which includes humans and pets) are only +shown while they can be seen or otherwise sensed. +Moving to a location where you can't see or sense a monster any more +will result in it disappearing from your map. + +%.pg +However, if you encounter a monster which you can't see or sense-- +perhaps it is invisible and has just tapped you on the noggin-- +a special ``remembered, unseen monster'' marker will be displayed at +the location where you think it is. That will persist until you have +proven that there is no monster there, even if the unseen monster +moves to another location or dies. + %.hn 1 \section{Objects} @@ -2545,6 +2562,32 @@ There are a number of monsters in the dungeon that may be influenced by the amount of gold you are carrying (shopkeepers aside). +%.hn 2 +\subsection*{Persistence of Objects} + +%.pg +Normally, if you have seen an object at a particular map location and +move to another location which can't directly see that object any +more, if will continue to be displayed on your map. +That remains the case even if it is not actually there any more-- +perhaps a monster has picked it up or it has rotted away-- +until you can see or feel that location again. +One notable exception is that if the object gets covered by the +``remembered, unseen monster'' marker and that marker is later removed +after you've verified that no monster is there, you will forget that +there was any object there regardless of whether the unseen monster +actually took the object. +If the object is still there, then once you see or feel that location +again you will re-discover the object and resume remembering it. + +%.pg +The situation is the same for a pile of objects, except that only the +top item of the pile is displayed. +The +{\it hilite\verb+_+pile\/} +option can be enabled in order to show an item differently when is +the top one of a pile. + %.hn 1 \section{Conduct}