whatdoes ('&') for movement commands

The key binding overhaul broke '&' reporting for movement commands.
This is somewhat clumsy but seems to be working as intended.

(M-0 with 'number_pad' set to 2 (or 4) appears to be broken.  It's
supposed to be a synonym for 'I' but brings full inventory ('i')
for me.  I have to set 'altmeta' On and type ESC followed by 0, but
that sequence does work to get M-0.)
This commit is contained in:
PatR
2019-06-01 02:52:32 -07:00
parent c9e6e44590
commit 6f7089de10
2 changed files with 66 additions and 7 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.29 $ $NHDT-Date: 1559313320 2019/05/31 14:35:20 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.30 $ $NHDT-Date: 1559382745 2019/06/01 09:52:25 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -35,6 +35,8 @@ fix a memory leak that occurred if player used wizard mode to leave and return
free sortloot data if object handling is short-circuited by cockatrice corpse
on the Plane of Water, make water go all the way to the edges of the level
on the Plane of Air, make clouds disrupt line of sight along the edges
have '&' (whatdoes) command describe movement keystrokes instead of reporting
them as unknown or showing their number_pad action when that is Off
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository