add #genocided command
Comparable to #vanquished, be able to view info normally available during end of game disclosure while the game is still in progress. The new #genocided command lists all genocided and extincted types of monsters. Unlike #vanquished, there aren't any sorting choices. Potential future enhancement: provide a way to view the genocided list at the "what do you want to genocide?" prompt.
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@@ -1298,6 +1298,10 @@ Default key is \(oqf\(cq.
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Force a lock.
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Autocompletes.
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Default key is \(oqM-f\(cq.
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.lp #genocided
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List any monster types which have been genocided or become extinct.
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Autocompletes.
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Default key is \(oqM-g\(cq.
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.lp "#glance "
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Show what type of thing a map symbol corresponds to.
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Default key is \(oq;\(cq.
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@@ -1867,6 +1871,8 @@ option is enabled)
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#enhance
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.lp M-f
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#force
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.lp M-g
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#genocided
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.lp M-i
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#invoke
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.lp M-j
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@@ -1407,6 +1407,11 @@ Default key is `{\tt f}'.
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\item[\tb{\#force}]
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Force a lock. Autocompletes. Default key is `{\tt M-f}'.
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%.lp
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\item[\tb{\#genocided}]
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List any monster types which have been genocided or become extinct.
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Autocompletes.
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Default key is `{\tt M-g}'.
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%.lp
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\item[\tb{\#glance}]
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Show what type of thing a map symbol corresponds to. Default key is `{\tt ;}'.
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%.lp
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@@ -2022,6 +2027,9 @@ equivalent is used for another command, so the three key combination
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\item[\tb{M-f}]
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{\tt\#force}
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%.lp
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\item[\tb{M-g}]
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{\tt\#genocided}
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%.lp
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\item[\tb{M-i}]
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{\tt\#invoke}
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%.lp
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