add #genocided command
Comparable to #vanquished, be able to view info normally available during end of game disclosure while the game is still in progress. The new #genocided command lists all genocided and extincted types of monsters. Unlike #vanquished, there aren't any sorting choices. Potential future enhancement: provide a way to view the genocided list at the "what do you want to genocide?" prompt.
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@@ -1105,6 +1105,7 @@ extern int doborn(void);
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extern void list_vanquished(char, boolean);
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extern int num_genocides(void);
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extern void list_genocided(char, boolean);
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extern int dogenocided(void);
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extern const char *align_str(aligntyp);
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extern char *piousness(boolean, const char *);
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extern void mstatusline(struct monst *);
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