add #genocided command
Comparable to #vanquished, be able to view info normally available during end of game disclosure while the game is still in progress. The new #genocided command lists all genocided and extincted types of monsters. Unlike #vanquished, there aren't any sorting choices. Potential future enhancement: provide a way to view the genocided list at the "what do you want to genocide?" prompt.
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@@ -43,7 +43,7 @@ extern int dofire(void); /**/
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extern int dothrow(void); /**/
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extern int doeat(void); /**/
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extern int done2(void); /**/
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extern int vanquished(void); /**/
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extern int dovanquished(void); /**/
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extern int doengrave(void); /**/
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extern int dopickup(void); /**/
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extern int ddoinv(void); /**/
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@@ -2567,6 +2567,9 @@ struct ext_func_tab extcmdlist[] = {
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doforce, AUTOCOMPLETE, NULL },
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{ ';', "glance", "show what type of thing a map symbol corresponds to",
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doquickwhatis, IFBURIED | GENERALCMD, NULL },
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{ M('g'), "genocided",
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"list monsters that have been genocided or become extinct",
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dogenocided, IFBURIED | AUTOCOMPLETE, NULL },
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{ '?', "help", "give a help message",
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dohelp, IFBURIED | GENERALCMD, NULL },
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{ '\0', "herecmdmenu", "show menu of commands you can do here",
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