Unify impaired movement direction checks
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16
src/cmd.c
16
src/cmd.c
@@ -4607,8 +4607,8 @@ getdir(const char *s)
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You_cant("orient yourself that direction.");
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return 0;
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}
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if (!u.dz && (Stunned || (Confusion && !rn2(5))))
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confdir();
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if (!u.dz)
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confdir(FALSE);
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return 1;
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}
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@@ -4789,14 +4789,16 @@ help_dir(
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return TRUE;
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}
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/* if hero is impaired, pick random movement direction */
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void
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confdir(void)
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confdir(boolean force_impairment)
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{
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register coordxy x = NODIAG(u.umonnum) ? dirs_ord[rn2(4)] : rn2(N_DIRS);
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if (force_impairment || u_maybe_impaired()) {
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register coordxy x = NODIAG(u.umonnum) ? dirs_ord[rn2(4)] : rn2(N_DIRS);
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u.dx = xdir[x];
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u.dy = ydir[x];
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return;
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u.dx = xdir[x];
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u.dy = ydir[x];
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}
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}
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const char *
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