Qt "Get" -> "Pick up"
Both the toolbar button for pick up and the action menu entry for pick up were labeled "Get". That's confusing for an experienced player who is looking for "Pick up". Rename both of them. Also, consolidate repetitive code used to set up toolbar buttons.
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@@ -294,7 +294,7 @@ static const char * fire_xpm[] = {
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" . o ",
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" o "};
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/* XPM */
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static const char * get_xpm[] = {
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static const char * pickup_xpm[] = {
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"12 13 3 1",
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" c None",
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". c #000000000000",
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@@ -478,10 +478,10 @@ aboutMsg()
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class SmallToolButton : public QToolButton {
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public:
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SmallToolButton(const QPixmap & pm, const QString &textLabel,
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const QString& grouptext,
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QObject * receiver, const char* slot,
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QWidget * parent) :
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SmallToolButton(const QPixmap &pm, const QString &textLabel,
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const QString &grouptext,
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QObject *receiver, const char *slot,
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QWidget *parent) :
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QToolButton(parent)
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{
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setIcon(QIcon(pm));
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@@ -599,12 +599,13 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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/* { act1, "Fight\tShift+F", "F", 3}, */
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{ act1, "Fire from quiver", 2, dofire},
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{ act1, "Force", 3, doforce},
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{ act1, "Get", 2, dopickup},
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{ act1, "Jump", 3, dojump},
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{ act2, "Kick", 2, dokick},
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{ act2, "Loot", 3, doloot},
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{ act2, "Open door", 3, doopen},
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{ act2, "Pay", 3, dopay},
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// calling this "Get" was confusing to experienced players
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{ act1, "Pick up (was Get)", 3, dopickup},
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{ act2, "Rest", 2, donull},
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{ act2, "Ride", 3, doride},
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{ act2, "Search", 3, dosearch},
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@@ -762,51 +763,37 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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game->addAction("Quit NetHack", this, SLOT(doQuit(bool)));
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#endif
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// order changed: was Again, Get, Kick, Throw, Fire, Drop, Eat, Rest
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// now Again, PickUp, Drop, Kick, Throw, Fire, Eat, Rest
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QSignalMapper* sm = new QSignalMapper(this);
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connect(sm, SIGNAL(mapped(const QString&)), this, SLOT(doKeys(const QString&)));
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QToolButton* tb;
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char actchar[32];
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tb = new SmallToolButton( QPixmap(again_xpm),"Again","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", g.Cmd.spkeys[NHKF_DOAGAIN]);
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(get_xpm),"Get","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(dopickup));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(kick_xpm),"Kick","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(dokick));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(throw_xpm),"Throw","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(dothrow));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(fire_xpm),"Fire","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(dofire));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(drop_xpm),"Drop","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(doddrop));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(eat_xpm),"Eat","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(doeat));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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tb = new SmallToolButton( QPixmap(rest_xpm),"Rest","Action", sm, SLOT(map()), toolbar );
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Sprintf(actchar, "%c", cmd_from_func(donull));
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sm->setMapping(tb, actchar );
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toolbar->addWidget(tb);
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connect(sm, SIGNAL(mapped(const QString&)),
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this, SLOT(doKeys(const QString&)));
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// 'donull' is a placeholder here; AddToolButton() will fix it up
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AddToolButton(toolbar, sm, "Again", donull, QPixmap(again_xpm));
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// this used to be called "Get" which is confusing to experienced players
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AddToolButton(toolbar, sm, "Pick up", dopickup, QPixmap(pickup_xpm));
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AddToolButton(toolbar, sm, "Drop", doddrop, QPixmap(drop_xpm));
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AddToolButton(toolbar, sm, "Kick", dokick, QPixmap(kick_xpm));
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AddToolButton(toolbar, sm, "Throw", dothrow, QPixmap(throw_xpm));
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AddToolButton(toolbar, sm, "Fire", dofire, QPixmap(fire_xpm));
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AddToolButton(toolbar, sm, "Eat", doeat, QPixmap(eat_xpm));
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AddToolButton(toolbar, sm, "Rest", donull, QPixmap(rest_xpm));
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connect(game,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(apparel,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(act1,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(game, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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connect(apparel, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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connect(act1, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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if (act2 != act1)
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connect(act2,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(magic,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(info,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(help,SIGNAL(triggered(QAction *)),this,SLOT(doMenuItem(QAction *)));
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connect(act2, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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connect(magic, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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connect(info, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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connect(help, SIGNAL(triggered(QAction *)),
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this, SLOT(doMenuItem(QAction *)));
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#ifdef KDE
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setMenu (menubar);
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@@ -854,6 +841,22 @@ NetHackQtMainWindow::NetHackQtMainWindow(NetHackQtKeyBuffer& ks) :
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}
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}
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void NetHackQtMainWindow::AddToolButton(QToolBar *toolbar, QSignalMapper *sm,
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const char *name, int NDECL((*func)),
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QPixmap xpm)
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{
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QToolButton *tb = new SmallToolButton(xpm, QString(name), "Action",
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sm, SLOT(map()), toolbar);
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char actchar[32];
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// the ^A command is just a keystroke, not a full blown command function
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if (!strcmp(name, "Again"))
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(void) strkitten(actchar, ::g.Cmd.spkeys[NHKF_DOAGAIN]);
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else
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Sprintf(actchar, "%c", cmd_from_func(func));
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sm->setMapping(tb, actchar);
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toolbar->addWidget(tb);
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}
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void NetHackQtMainWindow::zoomMap()
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{
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qt_settings->toggleGlyphSize();
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