update PR #1071 - highlighting critical HP
If status field 'hitpoints' has rules for both 'criticalhp' and 'up' or 'down' or 'changed', make critical-hp take precedence. Otherwise critical-hp might never be seen because of the value changing every move (if hero has regeneration attribute). Normally up/down/changed take precedence over other types of highlighting. Something is messed up with up/down/changed HP though. I'm seeing the 'up' highlight when it goes either up or down and not seeing the 'down' highlight at all. 'up' and 'down' for gold work as expected.
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@@ -1654,6 +1654,7 @@ if something breakable was set up as alternate weapon and the second of two
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"objfree: deleting worn obj"
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strength cap for hero poly'd into an orc captain was 18/50 even though it is
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10/100 for Uruk-Hai and monster Uruk-Hai can grow into orc captains
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status_hilite rule for critical-hp takes precedence over up/down/changed HP
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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