color altars
Something I noticed in the hardfought diff what looked interesting. Unfortunately the most interesting bit turns out to be unuseable. Display high altars (Moloch's Sanctum and the Astral Plane) in bright-magenta and unaligned altars (aside from the Sanctum one) in red. Hardfought's code also uses white for lawful, gray for neutral, and black for chaotic, matching the unicorn colors associated with the alignments. But those colors don't render in a reliable fashion (see the comment in mapglyph.c) and become confusing about why they're used for altars of particular alignments.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.17 $ $NHDT-Date: 1575542023 2019/12/05 10:33:43 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.19 $ $NHDT-Date: 1575755075 2019/12/07 21:44:35 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -40,6 +40,7 @@ split off some of the functionality that was in makedefs (compiled-in options
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and accessed on the target platform
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replace quest.txt and associated conversion to quest.dat via makedefs with
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lua quest texts loaded at runtime
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some altars are displayed in different colors (for tty and curses at least)
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Platform- and/or Interface-Specific New Features
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