U761 - Sitting as a hider and other related is_hider behavior
While looking at the behavior of sitting hiders, I noticed other related odd behavior. - player hiding while poly'd as a hider that hangs on the ceiling now drops to the floor before sitting (similar to the behavior of movement commands). - trappers, as per data.base, don't hang on the ceiling. Changed the mattacku case dealing with hiders to not treat trappers as ceiling hiders. - updated can_reach_floor to also exclude ceiling hiders. This covers a bunch of cases, such as pickup, look-here-while-blind, and so on. Another alternative would have been to automatically unhide for all such cases. trunk only, it's a minor bug IMO and we appear to be close to a release.
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@@ -138,7 +138,9 @@ can_reach_floor()
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!(u.usteed && P_SKILL(P_RIDING) < P_BASIC) &&
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#endif
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(!Levitation ||
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Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)));
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Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)) &&
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(!u.uundetected || !is_hider(youmonst.data) ||
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u.umonnum == PM_TRAPPER));
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}
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const char *
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