Don't make callers responsible for losestr death

Remove callers' responsibility to deal with possible hero death when
calling losestr.  This is less fragile and error-prone than leaving it
in the caller's hands, but it means that death from the monster spell
'weaken target' no longer goes through done_in_by, and the death reason
is no longer "killed by <monster name>".
This commit is contained in:
Michael Meyer
2022-10-04 17:37:35 -04:00
committed by PatR
parent c0dfa40cd3
commit 70fe2ce5cd
6 changed files with 19 additions and 16 deletions

View File

@@ -114,7 +114,7 @@ extern struct obj *has_magic_key(struct monst *);
extern boolean adjattrib(int, int, int);
extern void gainstr(struct obj *, int, boolean);
extern void losestr(int);
extern void losestr(int, const char *, schar);
extern void poisontell(int, boolean);
extern void poisoned(const char *, int, const char *, int, boolean);
extern void change_luck(schar);