mimic statues & 2009 startup banner (trunk only)

A mimic posing as a statue was displayed as a tengu statue (and
recognizeable as such now that statues are displayed as the corresponding
monster rather than rock-class back tick), but the lookat code described
it as a giant ant statue (since there was no obj->corpsenm available to
indicate the monster type, it defaulted to 0).  This adds monst->mextra
field `mcorpsenm' so that mimics have a place to remember what sort of
statue or corpse they are mimicking.  And it picks a random monster type
when they take such forms so that the old tengu hack becomes irrelevant.

     newmextra() and newoextra() initialized pointers via memset(...,0)
which is not portable; switch to explicit assignments.  The wizard mode
code to display memory used for monsters and objects added in amounts
for the miscellaneous things pointed to by monst->mextra and obj->oextra
structs but didn't include memory for those structs themselves; add it.
Simplify monster save/restore slightly; there's no need for extra zeroes
to represent monst->mextra->X sizes when monst->mextra is null.

     Update the startup banner for 2009.  I should have done this with a
separate patch but I'm taking a shortcut.  :-]
This commit is contained in:
nethack.rankin
2009-01-31 08:03:41 +00:00
parent 0def692d5f
commit 71219bf093
12 changed files with 124 additions and 71 deletions

View File

@@ -1075,6 +1075,8 @@ E int FDECL(mongets, (struct monst *,int));
E int FDECL(golemhp, (int));
E boolean FDECL(peace_minded, (struct permonst *));
E void FDECL(set_malign, (struct monst *));
E void FDECL(newmcorpsenm, (struct monst *));
E void FDECL(freemcorpsenm, (struct monst *));
E void FDECL(set_mimic_sym, (struct monst *));
E int FDECL(mbirth_limit, (int));
E void FDECL(mimic_hit_msg, (struct monst *, SHORT_P));