Move light source and timer types so zero means none

Breaks saves and bones.
This commit is contained in:
Pasi Kallinen
2024-05-06 19:52:05 +03:00
parent dba37fa768
commit 7139ee7446
5 changed files with 21 additions and 9 deletions

View File

@@ -17,7 +17,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 102
#define EDITLEVEL 103
/*
* Development status possibilities.

View File

@@ -10,11 +10,12 @@ typedef void (*timeout_proc)(ANY_P *, long);
/* kind of timer */
enum timer_type {
TIMER_LEVEL = 0, /* event specific to level [melting ice] */
TIMER_GLOBAL = 1, /* event follows current play [not used] */
TIMER_OBJECT = 2, /* event follows an object [various] */
TIMER_MONSTER = 3, /* event follows a monster [not used] */
NUM_TIMER_KINDS /* 4 */
TIMER_NONE = 0,
TIMER_LEVEL = 1, /* event specific to level [melting ice] */
TIMER_GLOBAL = 2, /* event follows current play [not used] */
TIMER_OBJECT = 3, /* event follows an object [various] */
TIMER_MONSTER = 4, /* event follows a monster [not used] */
NUM_TIMER_KINDS /* 5 */
};
/* save/restore timer ranges */

View File

@@ -12,8 +12,12 @@
/*
* Light source sources
*/
#define LS_OBJECT 0
#define LS_MONSTER 1
enum ls_sources {
LS_NONE = 0,
LS_OBJECT = 1,
LS_MONSTER = 2,
NUM_LS_SOURCES
};
/*
* cansee() - Returns true if the hero can see the location.