Move light source and timer types so zero means none
Breaks saves and bones.
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@@ -12,8 +12,12 @@
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/*
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* Light source sources
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*/
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#define LS_OBJECT 0
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#define LS_MONSTER 1
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enum ls_sources {
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LS_NONE = 0,
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LS_OBJECT = 1,
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LS_MONSTER = 2,
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NUM_LS_SOURCES
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};
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/*
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* cansee() - Returns true if the hero can see the location.
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