Add poison cloud glyph, fumaroles to fire plane.
When a gas cloud that deals damage is created, it uses a poison cloud glyph instead of the cloud glyph. (A bright green '#', or a bright-green recolor of the cloud tile) The plane of fire has random "stinking clouds", or fumaroles, centered on lava pools. Also make poison cloud glyph override lava, pool and moat glyphs.
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@@ -211,6 +211,7 @@ const struct symdef defsyms[MAXPCHARS] = {
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{'#', "", C(HI_ZAP)},
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{'@', "", C(HI_ZAP)},
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{'*', "", C(HI_ZAP)},
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{'#', "poison cloud", C(CLR_BRIGHT_GREEN)}, /* [part of] a poison cloud */
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{'/', "", C(CLR_GREEN)}, /* swallow top left */
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{'-', "", C(CLR_GREEN)}, /* swallow top center */
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{'\\', "", C(CLR_GREEN)}, /* swallow top right */
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@@ -614,6 +615,7 @@ struct symparse loadsyms[] = {
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{SYM_PCHAR, S_hcdbridge, "S_hcdbridge"},
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{SYM_PCHAR, S_air, "S_air"},
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{SYM_PCHAR, S_cloud, "S_cloud"},
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{SYM_PCHAR, S_poisoncloud, "S_poisoncloud"},
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{SYM_PCHAR, S_water, "S_water"},
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{SYM_PCHAR, S_arrow_trap, "S_arrow_trap"},
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{SYM_PCHAR, S_dart_trap, "S_dart_trap"},
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