fix #H6104 - no potion handling in thitu()

thitu() is mostly used for arrows and darts "thrown" by traps, but
scatter() uses it on items launched by a land mine explosion.  Traps
had no need for potion handling, but scattering does.  Changing thitu()
to call potionhit() required that more information be passed to the
latter in case killer reason was needed, and thitu()'s callers needed
to be updated since it now might use up its missile (only when that's
a potion, so scatter() is only caller which actually needed to care).

Quite a bit of work--especially the testing--for something which will
never be noticed in actual play.  In hindsight, it would have been
much simpler just to make scatter destroy all potions rather than
allow the 1% chance of remaining intact (via obj_resists()), or else
leave any intact ones at the explosion spot instead of launching them.
This commit is contained in:
PatR
2017-09-25 10:42:43 -07:00
parent 596bc64341
commit 719af503e7
11 changed files with 79 additions and 53 deletions

View File

@@ -446,6 +446,8 @@ fix buffer overflow in wizard mode for '#' command when 'extmenu' option is on
fix mention_walls reporting secret doors as solid walls
corpses and other flammable items not subject to direct burning or fire-based
erosion which were thrown or dropped into lava remained intact
if a potion on the floor survived a land mine explosion and got propelled at
the hero, it didn't behave like a potion if it hit
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository