fix #H6104 - no potion handling in thitu()
thitu() is mostly used for arrows and darts "thrown" by traps, but scatter() uses it on items launched by a land mine explosion. Traps had no need for potion handling, but scattering does. Changing thitu() to call potionhit() required that more information be passed to the latter in case killer reason was needed, and thitu()'s callers needed to be updated since it now might use up its missile (only when that's a potion, so scatter() is only caller which actually needed to care). Quite a bit of work--especially the testing--for something which will never be noticed in actual play. In hindsight, it would have been much simpler just to make scatter destroy all potions rather than allow the 1% chance of remaining intact (via obj_resists()), or else leave any intact ones at the explosion spot instead of launching them.
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@@ -29,11 +29,12 @@ extern boolean notonhead; /* for long worms */
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/* hero is hit by something other than a monster */
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int
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thitu(tlev, dam, obj, name)
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thitu(tlev, dam, objp, name)
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int tlev, dam;
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struct obj *obj;
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const char *name; /* if null, then format `obj' */
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struct obj **objp;
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const char *name; /* if null, then format `*objp' */
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{
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struct obj *obj = objp ? *objp : 0;
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const char *onm, *knm;
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boolean is_acid;
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int kprefix = KILLED_BY_AN;
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@@ -42,8 +43,8 @@ const char *name; /* if null, then format `obj' */
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if (!name) {
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if (!obj)
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panic("thitu: name & obj both null?");
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name =
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strcpy(onmbuf, (obj->quan > 1L) ? doname(obj) : mshot_xname(obj));
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name = strcpy(onmbuf,
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(obj->quan > 1L) ? doname(obj) : mshot_xname(obj));
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knm = strcpy(knmbuf, killer_xname(obj));
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kprefix = KILLED_BY; /* killer_name supplies "an" if warranted */
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} else {
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@@ -70,14 +71,20 @@ const char *name; /* if null, then format `obj' */
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else
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You("are hit by %s%s", onm, exclam(dam));
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if (obj && objects[obj->otyp].oc_material == SILVER && Hate_silver) {
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/* extra damage already applied by dmgval() */
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pline_The("silver sears your flesh!");
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exercise(A_CON, FALSE);
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}
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if (is_acid && Acid_resistance) {
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pline("It doesn't seem to hurt you.");
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} else if (obj && obj->oclass == POTION_CLASS) {
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/* an explosion which scatters objects might hit hero with one
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(potions deliberately thrown at hero are handled by m_throw) */
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potionhit(&youmonst, obj, POTHIT_OTHER_THROW);
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*objp = obj = 0; /* potionhit() uses up the potion */
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} else {
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if (obj && objects[obj->otyp].oc_material == SILVER
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&& Hate_silver) {
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/* extra damage already applied by dmgval() */
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pline_The("silver sears your flesh!");
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exercise(A_CON, FALSE);
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}
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if (is_acid)
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pline("It burns!");
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losehp(dam, knm, kprefix); /* acid damage */
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@@ -110,9 +117,9 @@ int x, y;
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else
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create = 1;
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if (create
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&& !((mtmp = m_at(x, y)) && (mtmp->mtrapped) && (t = t_at(x, y))
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&& ((t->ttyp == PIT) || (t->ttyp == SPIKED_PIT)))) {
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if (create && !((mtmp = m_at(x, y)) != 0 && mtmp->mtrapped
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&& (t = t_at(x, y)) != 0
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&& (t->ttyp == PIT || t->ttyp == SPIKED_PIT))) {
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int objgone = 0;
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if (down_gate(x, y) != -1)
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@@ -329,7 +336,9 @@ boolean verbose; /* give message(s) even when you can't see what happened */
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mtmp->msleeping = 0;
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if (vis)
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otmp->dknown = 1;
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potionhit(mtmp, otmp, FALSE);
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/* probably thrown by a monster rather than 'other', but the
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distinction only matters when hitting the hero */
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potionhit(mtmp, otmp, POTHIT_OTHER_THROW);
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return 1;
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} else {
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damage = dmgval(otmp, mtmp);
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@@ -549,7 +558,7 @@ struct obj *obj; /* missile (or stack providing it) */
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if (singleobj->oclass == POTION_CLASS) {
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if (!Blind)
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singleobj->dknown = 1;
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potionhit(&youmonst, singleobj, FALSE);
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potionhit(&youmonst, singleobj, POTHIT_MONST_THROW);
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break;
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}
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oldumort = u.umortality;
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@@ -565,7 +574,7 @@ struct obj *obj; /* missile (or stack providing it) */
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/* fall through */
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case CREAM_PIE:
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case BLINDING_VENOM:
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hitu = thitu(8, 0, singleobj, (char *) 0);
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hitu = thitu(8, 0, &singleobj, (char *) 0);
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break;
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default:
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dam = dmgval(singleobj, &youmonst);
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@@ -585,7 +594,7 @@ struct obj *obj; /* missile (or stack providing it) */
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hitv += 8 + singleobj->spe;
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if (dam < 1)
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dam = 1;
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hitu = thitu(hitv, dam, singleobj, (char *) 0);
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hitu = thitu(hitv, dam, &singleobj, (char *) 0);
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}
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if (hitu && singleobj->opoisoned && is_poisonable(singleobj)) {
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char onmbuf[BUFSZ], knmbuf[BUFSZ];
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@@ -888,7 +897,7 @@ struct monst *mtmp;
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if (dam < 1)
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dam = 1;
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(void) thitu(hitv, dam, otmp, (char *) 0);
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(void) thitu(hitv, dam, &otmp, (char *) 0);
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stop_occupation();
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return;
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}
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