Add helltweaks to fake wiz towers
This commit is contained in:
@@ -7,7 +7,11 @@ des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel");
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des.map([[
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local tmpbounds = selection.match("-");
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local bnds = tmpbounds:bounds();
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local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
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local fakewiz1 = des.map({ halign = "center", valign = "center", map = [[
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.........
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.........
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.}}}}}}}.
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.}}}}}}}.
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.}}---}}.
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.}}---}}.
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@@ -16,20 +20,25 @@ des.map([[
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.}--.--}.
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.}--.--}.
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.}}---}}.
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.}}---}}.
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.}}}}}}}.
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.}}}}}}}.
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]]);
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.........
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-up" })
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]], contents = function(rm)
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-down" })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-up" })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="branch" });
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-down" })
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des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="branch" });
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des.levregion({ region={4,4,4,4}, type="portal", name="wizard3" })
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des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
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des.mazewalk(08,05,"east")
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des.levregion({ region={4,4,4,4}, type="portal", name="wizard3" })
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des.region({ region={04,03,06,06},lit=0,type="ordinary",irregular=1,arrival_room=true })
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des.mazewalk(08,05,"east")
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des.monster("L",04,04)
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des.region({ region={04,03,06,06},lit=0,type="ordinary",irregular=1,arrival_room=true })
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des.monster("vampire lord",03,04)
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des.monster("L",04,04)
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des.monster("kraken",06,06)
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des.monster("vampire lord",03,04)
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-- And to make things a little harder.
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des.monster("kraken",06,06)
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des.trap("board",04,03)
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-- And to make things a little harder.
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des.trap("board",04,05)
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des.trap("board",04,03)
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des.trap("board",03,04)
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des.trap("board",04,05)
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des.trap("board",05,04)
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des.trap("board",03,04)
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des.trap("board",05,04)
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end
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});
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local protected = bounds2:negate() | fakewiz1;
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hell_tweaks(protected);
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@@ -7,7 +7,11 @@ des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel");
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des.map([[
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local tmpbounds = selection.match("-");
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local bnds = tmpbounds:bounds();
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local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
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local fakewiz2 = des.map({ halign = "center", valign = "center", map = [[
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.........
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.........
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.}}}}}}}.
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.}}}}}}}.
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.}}---}}.
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.}}---}}.
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@@ -16,19 +20,25 @@ des.map([[
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.}--.--}.
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.}--.--}.
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.}}---}}.
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.}}---}}.
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.}}}}}}}.
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.}}}}}}}.
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]]);
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.........
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-up" })
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]], contents = function(rm)
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-down" })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-up" })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="branch" });
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-down" })
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des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
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des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="branch" });
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des.mazewalk(08,05,"east")
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des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
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des.monster("L",04,04)
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des.mazewalk(08,05,"east")
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des.monster("vampire lord",03,04)
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des.monster("L",04,04)
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des.monster("kraken",06,06)
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des.monster("vampire lord",03,04)
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-- And to make things a little harder.
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des.monster("kraken",06,06)
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des.trap("board",04,03)
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-- And to make things a little harder.
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des.trap("board",04,05)
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des.trap("board",04,03)
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des.trap("board",03,04)
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des.trap("board",04,05)
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des.trap("board",05,04)
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des.trap("board",03,04)
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-- treasures
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des.trap("board",05,04)
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des.object("\"",04,04)
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-- treasures
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des.object("\"",04,04)
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end
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});
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local protected = bounds2:negate() | fakewiz2;
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hell_tweaks(protected);
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