Add helltweaks to fake wiz towers

This commit is contained in:
Pasi Kallinen
2023-01-30 17:58:51 +02:00
parent a4c15f23bc
commit 71f900f174
2 changed files with 53 additions and 34 deletions

View File

@@ -7,7 +7,11 @@ des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel");
des.map([[
local tmpbounds = selection.match("-");
local bnds = tmpbounds:bounds();
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
local fakewiz1 = des.map({ halign = "center", valign = "center", map = [[
.........
.}}}}}}}.
.}}---}}.
@@ -16,20 +20,25 @@ des.map([[
.}--.--}.
.}}---}}.
.}}}}}}}.
]]);
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-up" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-down" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="branch" });
des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
des.levregion({ region={4,4,4,4}, type="portal", name="wizard3" })
des.mazewalk(08,05,"east")
des.region({ region={04,03,06,06},lit=0,type="ordinary",irregular=1,arrival_room=true })
des.monster("L",04,04)
des.monster("vampire lord",03,04)
des.monster("kraken",06,06)
-- And to make things a little harder.
des.trap("board",04,03)
des.trap("board",04,05)
des.trap("board",03,04)
des.trap("board",05,04)
.........
]], contents = function(rm)
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-up" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-down" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="branch" });
des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
des.levregion({ region={4,4,4,4}, type="portal", name="wizard3" })
des.mazewalk(08,05,"east")
des.region({ region={04,03,06,06},lit=0,type="ordinary",irregular=1,arrival_room=true })
des.monster("L",04,04)
des.monster("vampire lord",03,04)
des.monster("kraken",06,06)
-- And to make things a little harder.
des.trap("board",04,03)
des.trap("board",04,05)
des.trap("board",03,04)
des.trap("board",05,04)
end
});
local protected = bounds2:negate() | fakewiz1;
hell_tweaks(protected);

View File

@@ -7,7 +7,11 @@ des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel");
des.map([[
local tmpbounds = selection.match("-");
local bnds = tmpbounds:bounds();
local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
local fakewiz2 = des.map({ halign = "center", valign = "center", map = [[
.........
.}}}}}}}.
.}}---}}.
@@ -16,19 +20,25 @@ des.map([[
.}--.--}.
.}}---}}.
.}}}}}}}.
]]);
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-up" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="stair-down" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,7}, type="branch" });
des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
des.mazewalk(08,05,"east")
des.monster("L",04,04)
des.monster("vampire lord",03,04)
des.monster("kraken",06,06)
-- And to make things a little harder.
des.trap("board",04,03)
des.trap("board",04,05)
des.trap("board",03,04)
des.trap("board",05,04)
-- treasures
des.object("\"",04,04)
.........
]], contents = function(rm)
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-up" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="stair-down" })
des.levregion({ region={01,00,79,20}, region_islev=1, exclude={0,0,8,8}, type="branch" });
des.teleport_region({ region={01,00,79,20}, region_islev=1,exclude={2,2,6,6} })
des.mazewalk(08,05,"east")
des.monster("L",04,04)
des.monster("vampire lord",03,04)
des.monster("kraken",06,06)
-- And to make things a little harder.
des.trap("board",04,03)
des.trap("board",04,05)
des.trap("board",03,04)
des.trap("board",05,04)
-- treasures
des.object("\"",04,04)
end
});
local protected = bounds2:negate() | fakewiz2;
hell_tweaks(protected);