more overlay bits
Although the overlay stuff is destined to be removed someday, this patch just makes the use of STATIC_DCL, STATIC_OVL consistent in the trunk. [As a side pointless experiment, I was able to build a working 8086 port of 3.4.2 after this change that worked correctly in limited testing right up until it came time to enter Ft. Ludios., where it couldn't allocated the required amount of memory.]
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@@ -6,7 +6,7 @@
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int FDECL(get_rect_ind, (NhRect *));
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static boolean FDECL(intersect, (NhRect *,NhRect *,NhRect *));
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STATIC_DCL boolean FDECL(intersect, (NhRect *,NhRect *,NhRect *));
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/*
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* In this file, we will handle the various rectangle functions we
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@@ -93,7 +93,7 @@ rnd_rect()
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* otherwise returns FALSE
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*/
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static boolean
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STATIC_OVL boolean
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intersect(r1, r2, r3)
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NhRect *r1, *r2, *r3;
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{
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