more overlay bits
Although the overlay stuff is destined to be removed someday, this patch just makes the use of STATIC_DCL, STATIC_OVL consistent in the trunk. [As a side pointless experiment, I was able to build a working 8086 port of 3.4.2 after this change that worked correctly in limited testing right up until it came time to enter Ft. Ludios., where it couldn't allocated the required amount of memory.]
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@@ -43,7 +43,7 @@ boolean FDECL(enter_force_field, (genericptr,genericptr));
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NhRegion *FDECL(create_force_field, (XCHAR_P,XCHAR_P,int,int));
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#endif
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static void FDECL(reset_region_mids, (NhRegion *));
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STATIC_DCL void FDECL(reset_region_mids, (NhRegion *));
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static callback_proc callbacks[] = {
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#define INSIDE_GAS_CLOUD 0
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@@ -750,7 +750,7 @@ boolean ghostly; /* If a bones file restore */
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}
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/* update monster IDs for region being loaded from bones; `ghostly' implied */
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static void
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STATIC_OVL void
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reset_region_mids(reg)
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NhRegion *reg;
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{
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