more overlay bits

Although the overlay stuff is destined to be
removed someday, this patch just makes the
use of STATIC_DCL, STATIC_OVL consistent
in the trunk.

[As a side pointless experiment, I was able
 to build a working  8086 port of 3.4.2 after
 this change that worked correctly in limited
 testing right up until it came time to enter
 Ft. Ludios., where it couldn't allocated the
required amount of memory.]
This commit is contained in:
nethack.allison
2003-09-05 14:59:53 +00:00
parent 1fed7915fb
commit 724ac2670c
13 changed files with 123 additions and 74 deletions

View File

@@ -10,12 +10,12 @@
# endif
#endif
static int FDECL(domonnoise,(struct monst *));
static int NDECL(dochat);
static int FDECL(mon_in_room, (struct monst *,int));
STATIC_DCL int FDECL(domonnoise,(struct monst *));
STATIC_DCL int NDECL(dochat);
STATIC_DCL int FDECL(mon_in_room, (struct monst *,int));
/* this easily could be a macro, but it might overtax dumb compilers */
static int
STATIC_OVL int
mon_in_room(mon, rmtyp)
struct monst *mon;
int rmtyp;
@@ -412,7 +412,7 @@ register struct monst *mtmp;
}
}
static int
STATIC_OVL int
domonnoise(mtmp)
register struct monst *mtmp;
{
@@ -822,7 +822,7 @@ dotalk()
return result;
}
static int
STATIC_OVL int
dochat()
{
register struct monst *mtmp;