Flint and hard gems break less often when thrown
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@@ -803,6 +803,7 @@ illiterate hero receiving a spellbook from their deity gets the spell shoved
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adjust levels of sleep, confuse monster, and charm monster spells
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replace monk starting sleep spell with confuse monster
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chargeable rings have a chance of getting charged when hit with electricity
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flint and hard gems break less often when thrown
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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