win32 and msdos recover
Since the ports have SELF_RECOVER defined, remove the build of recover.exe from the default steps. You must explicitly use 'make recover' now.
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@@ -525,15 +525,17 @@ $(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
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! ENDIF
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if exist $(DOC)\guidebook.txt copy $(DOC)\guidebook.txt $(GAMEDIR)\Guidebook.txt
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if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)\NetHack.txt
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if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
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@if exist $(SRC)\$(GAME).PDB copy $(SRC)\$(GAME).pdb $(GAMEDIR)\$(GAME).pdb
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@if exist $(GAMEDIR)\$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)\$(GAME).pdb to conserve space
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-copy $(NTSYS)\defaults.nh $(GAMEDIR)\defaults.nh
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copy $(U)recover.exe $(GAMEDIR)
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echo install done > $@
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# copy $(NTSYS)\winnt.hlp $(GAMEDIR)
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recover: $(U)recover.exe
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if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR)
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if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt
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$(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
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$(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
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$(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \
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@@ -573,7 +575,7 @@ $(O)sp_lev.tag: $(O)utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
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$(O)utility.tag: $(INCL)\date.h $(INCL)\onames.h $(INCL)\pm.h \
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$(SRC)\monstr.c $(SRC)\vis_tab.c \
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$(U)lev_comp.exe $(INCL)\vis_tab.h \
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$(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL16)
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$(U)dgn_comp.exe $(TILEUTIL16)
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@echo utilities made >$@
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@echo utilities made.
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@@ -894,11 +896,11 @@ nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
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#==========================================
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$(U)recover.exe: $(RECOVOBJS) $(SRC)\uuid.lib
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@$(link) $(LFLAGSU) $(startobj) $(RECOVOBJS), $@,,$(libsmt)
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$(link) $(LFLAGSU) $(startobj) $(RECOVOBJS), $@,,$(libsmt)
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$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)\win32api.h
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@$(cc) $(CFLAGSU) -o$@ $(U)recover.c
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$(cc) $(CFLAGSU) -o$@ $(U)recover.c
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#==========================================
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# Tile Mapping
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