fix misaligned potion colors
Misaligned potion colors due to lack of reset_glyphmap() following obj shuffle. This issue only impacted a new game
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@@ -671,7 +671,7 @@ newgame(void)
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u_init();
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l_nhcore_init();
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reset_glyphmap(gm_newgame);
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#ifndef NO_SIGNAL
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(void) signal(SIGINT, (SIG_RET_TYPE) done1);
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#endif
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