3.3.2 to 3.4.0
This commit is contained in:
@@ -2,7 +2,7 @@
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NetHack may be freely redistributed. See license for details.
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==============================================================
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Instructions for compiling and installing
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NetHack 3.3 on a Windows NT, 2000, or XP system
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NetHack 3.4 on a Windows NT, 2000, or XP system
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==============================================================
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Last revision: January 22, 2002
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@@ -216,7 +216,7 @@ Running NetHack
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or from a shortcut, just use the following information when
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setting up the icon or shortcut.
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Description : NetHack 3.3.1
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Description : NetHack 3.4.0
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Command Line : C:\GAMES\NETHACKNTTY\NETHACK.EXE
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(changing the directory to the appropriate one of course)
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@@ -374,7 +374,7 @@ Running NetHack
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or from a shortcut, just use the following information when
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setting up the icon or shortcut.
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Description : NetHack 3.3.2
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Description : NetHack 3.4.0
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Command Line : C:\GAMES\NETHACK\NETHACKW.EXE
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(changing the directory in the Command Line to the appropriate one of course)
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@@ -1,7 +1,7 @@
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# SCCS Id: @(#)Makefile.bcc 3.3 2002/01/23
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# SCCS Id: @(#)Makefile.bcc 3.4 2002/01/23
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# Copyright (c) NetHack PC Development Team 1993-2002
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#
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# NetHack 3.3.x Makefile for Borland C++ V5.5 and above and Borland's MAKE
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# NetHack 3.4.x Makefile for Borland C++ V5.5 and above and Borland's MAKE
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#
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# Win32 Compilers Tested:
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# - Borland C++ 5.5.1 for Win32
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@@ -204,7 +204,7 @@ TILEINCL =
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TILEUTIL = $(UTIL)\tile2bmp.exe
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TILEBMP = $(SRC)\tiles.bmp
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# These should be left commented in 3.3.x
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# These should be left commented in 3.4.x
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#
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#SOUND = $(OBJ)\ntsound.o
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@@ -367,7 +367,7 @@ RECOVOBJS = $(O)recover.o
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TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
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#
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# These are not invoked during a normal game build in 3.3.2
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# These are not invoked during a normal game build in 3.4.0
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#
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TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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@@ -1,7 +1,7 @@
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# SCCS Id: @(#)Makefile.nt 3.3 2002/01/22
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# SCCS Id: @(#)Makefile.nt 3.4 2002/01/22
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# Copyright (c) NetHack PC Development Team 1993-2001
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#
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# NetHack 3.3.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
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# NetHack 3.4.x Makefile for MS Visual C++ V6.x and above and MS NMAKE
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#
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# Win32 Compilers Tested:
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# - Microsoft 32 bit Visual C++ V4.x
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@@ -322,7 +322,7 @@ RECOVOBJS = $(O)recover.o
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TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
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#
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# These are not invoked during a normal game build in 3.3.0
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# These are not invoked during a normal game build in 3.4.0
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#
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TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
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$(O)decl.o $(O)monst.o $(O)objects.o
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mapimail.c 3.3 2000/04/25 */
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/* SCCS Id: @(#)mapimail.c 3.4 2000/04/25 */
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/* Copyright (c) Michael Allison, 1997 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1,5 +1,5 @@
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NAME NETHACK
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DESCRIPTION 'NetHack 3.3.0 for Windows NT'
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DESCRIPTION 'NetHack 3.4.0 for Windows NT'
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EXETYPE WINDOWS
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STUB 'WINSTUB.EXE'
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CODE PRELOAD MOVEABLE DISCARDABLE
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)ntsound.c 3.3 95/09/06 */
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/* SCCS Id: @(#)ntsound.c 3.4 1995/09/06 */
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/* Copyright (c) NetHack PC Development Team 1993 */
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/* NetHack may be freely redistributed. See license for details. */
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/* */
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)nttty.c 3.3 2000/08/02
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/* SCCS Id: @(#)nttty.c 3.4 2000/08/02
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/* Copyright (c) NetHack PC Development Team 1993 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)win32api.h 3.3 96/02/15 */
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/* SCCS Id: @(#)win32api.h 3.4 1996/02/15 */
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/* Copyright (c) NetHack PC Development Team 1996 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)winnt.c 3.3 97/04/12 */
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/* SCCS Id: @(#)winnt.c 3.4 1997/04/12 */
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/* Copyright (c) NetHack PC Development Team 1993, 1994 */
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/* NetHack may be freely redistributed. See license for details. */
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