Moved decl.c globals into instance globals.
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-1
@@ -112,7 +112,7 @@ struct context_info {
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/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
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/* 8: travel */
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unsigned startingpet_mid;
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int current_fruit; /* fruit->fid corresponding to pl_fruit[] */
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int current_fruit; /* fruit->fid corresponding to g.pl_fruit[] */
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int warnlevel;
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int rndencode; /* randomized escape sequence introducer */
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long next_attrib_check; /* next attribute check */
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+47
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@@ -86,35 +86,19 @@ E struct dgn_topology { /* special dungeon levels for speed */
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#define sokoend_level (dungeon_topology.d_sokoend_level)
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/* clang-format on */
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E NEARDATA stairway dnstair, upstair; /* stairs up and down */
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#define xdnstair (dnstair.sx)
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#define ydnstair (dnstair.sy)
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#define xupstair (upstair.sx)
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#define yupstair (upstair.sy)
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#define xdnstair (g.dnstair.sx)
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#define ydnstair (g.dnstair.sy)
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#define xupstair (g.upstair.sx)
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#define yupstair (g.upstair.sy)
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E NEARDATA stairway dnladder, upladder; /* ladders up and down */
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#define xdnladder (dnladder.sx)
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#define ydnladder (dnladder.sy)
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#define xupladder (upladder.sx)
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#define yupladder (upladder.sy)
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#define xdnladder (g.dnladder.sx)
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#define ydnladder (g.dnladder.sy)
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#define xupladder (g.upladder.sx)
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#define yupladder (g.upladder.sy)
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E NEARDATA stairway sstairs;
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E NEARDATA dest_area updest, dndest; /* level-change destination areas */
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E NEARDATA coord inv_pos;
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E NEARDATA dungeon dungeons[];
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E NEARDATA s_level *sp_levchn;
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#define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached)
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#define dunlev_reached(x) (g.dungeons[(x)->dnum].dunlev_ureached)
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#include "quest.h"
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E struct q_score quest_status;
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E NEARDATA char pl_character[PL_CSIZ];
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E NEARDATA char pl_race; /* character's race */
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E NEARDATA char pl_fruit[PL_FSIZ];
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E NEARDATA struct fruit *ffruit;
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E NEARDATA char tune[6];
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@@ -140,9 +124,6 @@ E NEARDATA struct sinfo {
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int wizkit_wishing;
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} program_state;
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E boolean restoring;
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E boolean ransacked;
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E const char quitchars[];
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E const char vowels[];
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E const char ynchars[];
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@@ -153,10 +134,6 @@ E NEARDATA long yn_number;
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E const char disclosure_options[];
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E NEARDATA int smeq[];
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E NEARDATA int doorindex;
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E NEARDATA char *save_cm;
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E NEARDATA struct kinfo {
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struct kinfo *next; /* chain of delayed killers */
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int id; /* uprop keys to ID a delayed killer */
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@@ -167,36 +144,24 @@ E NEARDATA struct kinfo {
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char name[BUFSZ]; /* actual killer name */
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} killer;
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E long done_money;
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E NEARDATA char plname[PL_NSIZ];
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E NEARDATA char dogname[];
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E NEARDATA char catname[];
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E NEARDATA char horsename[];
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E char preferred_pet;
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E const char *occtxt; /* defined when occupation != NULL */
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E const char *nomovemsg;
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E char lock[];
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E const schar xdir[], ydir[], zdir[];
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E NEARDATA schar tbx, tby; /* set in mthrowu.c */
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E NEARDATA struct multishot {
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struct multishot {
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int n, i;
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short o;
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boolean s;
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} m_shot;
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};
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E NEARDATA long moves, monstermoves;
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E NEARDATA long wailmsg;
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E NEARDATA boolean in_mklev;
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E NEARDATA boolean stoned;
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E NEARDATA boolean unweapon;
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E NEARDATA boolean mrg_to_wielded;
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E NEARDATA boolean defer_see_monsters;
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E NEARDATA boolean in_steed_dismounting;
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E const int shield_static[];
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@@ -692,6 +657,38 @@ struct instance_globals {
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int y_maze_max;
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int otg_temp; /* used by object_to_glyph() [otg] */
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int in_doagain;
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stairway dnstair; /* stairs down */
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stairway upstair; /* stairs up */
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stairway dnladder; /* ladder down */
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stairway upladder; /* ladder up */
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int smeq[MAXNROFROOMS + 1];
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int doorindex;
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char *save_cm;
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long done_money;
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const char *nomovemsg;
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char plname[PL_NSIZ]; /* player name */
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char pl_character[PL_CSIZ];
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char pl_race; /* character's race */
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char pl_fruit[PL_FSIZ];
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struct fruit *ffruit;
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char tune[6];
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const char *occtxt; /* defined when occupation != NULL */
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schar tbx; /* mthrowu: target x */
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schar tby; /* mthrowu: target y */
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s_level * sp_levchn;
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/* for xname handling of multiple shot missile volleys:
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number of shots, index of current one, validity check, shoot vs throw */
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struct multishot m_shot;
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dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
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stairway sstairs;
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dest_area updest;
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dest_area dndest;
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coord inv_pos;
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boolean defer_see_monsters;
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boolean in_mklev;
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boolean stoned; /* done to monsters hit by 'c' */
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boolean unweapon;
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boolean mrg_to_wielded; /* weapon picked is merged with wielded one */
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/* dig.c */
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@@ -834,6 +831,7 @@ struct instance_globals {
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struct bubble *ebubbles;
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struct trap *wportal;
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int xmin, ymin, xmax, ymax; /* level boundaries */
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boolean ransacked;
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/* mon.c */
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boolean vamp_rise_msg;
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@@ -910,6 +908,9 @@ struct instance_globals {
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int p_trouble;
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int p_type; /* (-1)-3: (-1)=really naughty, 3=really good */
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/* quest.c */
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struct q_score quest_status;
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/* questpgr.c */
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char cvt_buf[CVT_BUF_SIZE];
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struct qtlists qt_list;
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+1
-1
@@ -238,7 +238,7 @@ struct instance_flags {
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* a structure of their own elsewhere some day.
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*/
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boolean debug_fuzzer; /* fuzz testing */
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boolean defer_plname; /* X11 hack: askname() might not set plname */
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boolean defer_plname; /* X11 hack: askname() might not set g.plname */
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boolean herecmd_menu; /* use menu when mouseclick on yourself */
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boolean invis_goldsym; /* gold symbol is ' '? */
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int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */
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+1
-1
@@ -534,7 +534,7 @@ struct damage {
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an existing bones level; if so, most recent victim will be first in list */
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struct cemetery {
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struct cemetery *next; /* next struct is previous dead character... */
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/* "plname" + "-ROLe" + "-RACe" + "-GENder" + "-ALIgnment" + \0 */
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/* "g.plname" + "-ROLe" + "-RACe" + "-GENder" + "-ALIgnment" + \0 */
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char who[PL_NSIZ + 4 * (1 + 3) + 1];
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/* death reason, same as in score/log file */
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char how[100 + 1]; /* [DTHSZ+1] */
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