Moved decl.c globals into instance globals.

This commit is contained in:
Bart House
2018-12-22 18:44:22 -08:00
parent 6c0df43a17
commit 74edf42f1c
83 changed files with 818 additions and 824 deletions

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@@ -112,7 +112,7 @@ struct context_info {
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
/* 8: travel */
unsigned startingpet_mid;
int current_fruit; /* fruit->fid corresponding to pl_fruit[] */
int current_fruit; /* fruit->fid corresponding to g.pl_fruit[] */
int warnlevel;
int rndencode; /* randomized escape sequence introducer */
long next_attrib_check; /* next attribute check */

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@@ -86,35 +86,19 @@ E struct dgn_topology { /* special dungeon levels for speed */
#define sokoend_level (dungeon_topology.d_sokoend_level)
/* clang-format on */
E NEARDATA stairway dnstair, upstair; /* stairs up and down */
#define xdnstair (dnstair.sx)
#define ydnstair (dnstair.sy)
#define xupstair (upstair.sx)
#define yupstair (upstair.sy)
#define xdnstair (g.dnstair.sx)
#define ydnstair (g.dnstair.sy)
#define xupstair (g.upstair.sx)
#define yupstair (g.upstair.sy)
E NEARDATA stairway dnladder, upladder; /* ladders up and down */
#define xdnladder (dnladder.sx)
#define ydnladder (dnladder.sy)
#define xupladder (upladder.sx)
#define yupladder (upladder.sy)
#define xdnladder (g.dnladder.sx)
#define ydnladder (g.dnladder.sy)
#define xupladder (g.upladder.sx)
#define yupladder (g.upladder.sy)
E NEARDATA stairway sstairs;
E NEARDATA dest_area updest, dndest; /* level-change destination areas */
E NEARDATA coord inv_pos;
E NEARDATA dungeon dungeons[];
E NEARDATA s_level *sp_levchn;
#define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached)
#define dunlev_reached(x) (g.dungeons[(x)->dnum].dunlev_ureached)
#include "quest.h"
E struct q_score quest_status;
E NEARDATA char pl_character[PL_CSIZ];
E NEARDATA char pl_race; /* character's race */
E NEARDATA char pl_fruit[PL_FSIZ];
E NEARDATA struct fruit *ffruit;
E NEARDATA char tune[6];
@@ -140,9 +124,6 @@ E NEARDATA struct sinfo {
int wizkit_wishing;
} program_state;
E boolean restoring;
E boolean ransacked;
E const char quitchars[];
E const char vowels[];
E const char ynchars[];
@@ -153,10 +134,6 @@ E NEARDATA long yn_number;
E const char disclosure_options[];
E NEARDATA int smeq[];
E NEARDATA int doorindex;
E NEARDATA char *save_cm;
E NEARDATA struct kinfo {
struct kinfo *next; /* chain of delayed killers */
int id; /* uprop keys to ID a delayed killer */
@@ -167,36 +144,24 @@ E NEARDATA struct kinfo {
char name[BUFSZ]; /* actual killer name */
} killer;
E long done_money;
E NEARDATA char plname[PL_NSIZ];
E NEARDATA char dogname[];
E NEARDATA char catname[];
E NEARDATA char horsename[];
E char preferred_pet;
E const char *occtxt; /* defined when occupation != NULL */
E const char *nomovemsg;
E char lock[];
E const schar xdir[], ydir[], zdir[];
E NEARDATA schar tbx, tby; /* set in mthrowu.c */
E NEARDATA struct multishot {
struct multishot {
int n, i;
short o;
boolean s;
} m_shot;
};
E NEARDATA long moves, monstermoves;
E NEARDATA long wailmsg;
E NEARDATA boolean in_mklev;
E NEARDATA boolean stoned;
E NEARDATA boolean unweapon;
E NEARDATA boolean mrg_to_wielded;
E NEARDATA boolean defer_see_monsters;
E NEARDATA boolean in_steed_dismounting;
E const int shield_static[];
@@ -692,6 +657,38 @@ struct instance_globals {
int y_maze_max;
int otg_temp; /* used by object_to_glyph() [otg] */
int in_doagain;
stairway dnstair; /* stairs down */
stairway upstair; /* stairs up */
stairway dnladder; /* ladder down */
stairway upladder; /* ladder up */
int smeq[MAXNROFROOMS + 1];
int doorindex;
char *save_cm;
long done_money;
const char *nomovemsg;
char plname[PL_NSIZ]; /* player name */
char pl_character[PL_CSIZ];
char pl_race; /* character's race */
char pl_fruit[PL_FSIZ];
struct fruit *ffruit;
char tune[6];
const char *occtxt; /* defined when occupation != NULL */
schar tbx; /* mthrowu: target x */
schar tby; /* mthrowu: target y */
s_level * sp_levchn;
/* for xname handling of multiple shot missile volleys:
number of shots, index of current one, validity check, shoot vs throw */
struct multishot m_shot;
dungeon dungeons[MAXDUNGEON]; /* ini'ed by init_dungeon() */
stairway sstairs;
dest_area updest;
dest_area dndest;
coord inv_pos;
boolean defer_see_monsters;
boolean in_mklev;
boolean stoned; /* done to monsters hit by 'c' */
boolean unweapon;
boolean mrg_to_wielded; /* weapon picked is merged with wielded one */
/* dig.c */
@@ -834,6 +831,7 @@ struct instance_globals {
struct bubble *ebubbles;
struct trap *wportal;
int xmin, ymin, xmax, ymax; /* level boundaries */
boolean ransacked;
/* mon.c */
boolean vamp_rise_msg;
@@ -910,6 +908,9 @@ struct instance_globals {
int p_trouble;
int p_type; /* (-1)-3: (-1)=really naughty, 3=really good */
/* quest.c */
struct q_score quest_status;
/* questpgr.c */
char cvt_buf[CVT_BUF_SIZE];
struct qtlists qt_list;

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@@ -238,7 +238,7 @@ struct instance_flags {
* a structure of their own elsewhere some day.
*/
boolean debug_fuzzer; /* fuzz testing */
boolean defer_plname; /* X11 hack: askname() might not set plname */
boolean defer_plname; /* X11 hack: askname() might not set g.plname */
boolean herecmd_menu; /* use menu when mouseclick on yourself */
boolean invis_goldsym; /* gold symbol is ' '? */
int failing_untrap; /* move_into_trap() -> spoteffects() -> dotrap() */

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@@ -534,7 +534,7 @@ struct damage {
an existing bones level; if so, most recent victim will be first in list */
struct cemetery {
struct cemetery *next; /* next struct is previous dead character... */
/* "plname" + "-ROLe" + "-RACe" + "-GENder" + "-ALIgnment" + \0 */
/* "g.plname" + "-ROLe" + "-RACe" + "-GENder" + "-ALIgnment" + \0 */
char who[PL_NSIZ + 4 * (1 + 3) + 1];
/* death reason, same as in score/log file */
char how[100 + 1]; /* [DTHSZ+1] */