Moved decl.c globals into instance globals.
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@@ -62,8 +62,8 @@ boolean resuming;
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}
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(void) encumber_msg(); /* in case they auto-picked up something */
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if (defer_see_monsters) {
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defer_see_monsters = FALSE;
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if (g.defer_see_monsters) {
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g.defer_see_monsters = FALSE;
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see_monsters();
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}
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initrack();
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@@ -411,7 +411,7 @@ boolean resuming;
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domove();
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} else {
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--g.multi;
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rhack(save_cm);
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rhack(g.save_cm);
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}
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} else if (g.multi == 0) {
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#ifdef MAIL
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@@ -512,7 +512,7 @@ stop_occupation()
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{
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if (g.occupation) {
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if (!maybe_finished_meal(TRUE))
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You("stop %s.", occtxt);
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You("stop %s.", g.occtxt);
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g.occupation = 0;
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context.botl = 1; /* in case u.uhs changed */
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nomul(0);
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@@ -664,7 +664,7 @@ boolean new_game; /* false => restoring an old game */
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pline(new_game ? "%s %s, welcome to NetHack! You are a%s %s %s."
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: "%s %s, the%s %s %s, welcome back to NetHack!",
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Hello((struct monst *) 0), plname, buf, urace.adj,
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Hello((struct monst *) 0), g.plname, buf, urace.adj,
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(currentgend && urole.name.f) ? urole.name.f : urole.name.m);
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}
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@@ -685,31 +685,31 @@ do_positionbar()
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*p++ = '<';
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*p++ = upstair.sx;
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}
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if (sstairs.sx
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&& (glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph)
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if (g.sstairs.sx
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&& (glyph_to_cmap(level.locations[g.sstairs.sx][g.sstairs.sy].glyph)
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== S_upstair
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|| glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph)
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|| glyph_to_cmap(level.locations[g.sstairs.sx][g.sstairs.sy].glyph)
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== S_upladder)) {
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*p++ = '<';
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*p++ = sstairs.sx;
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*p++ = g.sstairs.sx;
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}
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/* down stairway */
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if (dnstair.sx
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&& (glyph_to_cmap(level.locations[dnstair.sx][dnstair.sy].glyph)
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if (g.dnstair.sx
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&& (glyph_to_cmap(level.locations[g.dnstair.sx][g.dnstair.sy].glyph)
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== S_dnstair
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|| glyph_to_cmap(level.locations[dnstair.sx][dnstair.sy].glyph)
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|| glyph_to_cmap(level.locations[g.dnstair.sx][g.dnstair.sy].glyph)
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== S_dnladder)) {
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*p++ = '>';
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*p++ = dnstair.sx;
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*p++ = g.dnstair.sx;
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}
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if (sstairs.sx
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&& (glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph)
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if (g.sstairs.sx
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&& (glyph_to_cmap(level.locations[g.sstairs.sx][g.sstairs.sy].glyph)
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== S_dnstair
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|| glyph_to_cmap(level.locations[sstairs.sx][sstairs.sy].glyph)
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|| glyph_to_cmap(level.locations[g.sstairs.sx][g.sstairs.sy].glyph)
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== S_dnladder)) {
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*p++ = '>';
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*p++ = sstairs.sx;
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*p++ = g.sstairs.sx;
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}
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/* hero location */
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