Moved decl.c globals into instance globals.
This commit is contained in:
14
src/end.c
14
src/end.c
@@ -715,7 +715,7 @@ time_t when; /* date+time at end of game */
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putstr(0, 0, "");
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/* character name and basic role info */
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Sprintf(pbuf, "%s, %s %s %s %s", plname,
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Sprintf(pbuf, "%s, %s %s %s %s", g.plname,
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aligns[1 - u.ualign.type].adj,
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genders[flags.female].adj,
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urace.adj,
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@@ -846,7 +846,7 @@ int how;
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}
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if (how == CHOKING)
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init_uhunger();
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nomovemsg = "You survived that attempt on your life.";
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g.nomovemsg = "You survived that attempt on your life.";
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context.move = 0;
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if (g.multi > 0)
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g.multi = 0;
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@@ -1270,8 +1270,8 @@ int how;
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? urace.femalenum
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: urace.malenum;
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}
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corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, plname);
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Sprintf(pbuf, "%s, ", plname);
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corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, g.plname);
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Sprintf(pbuf, "%s, ", g.plname);
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formatkiller(eos(pbuf), sizeof pbuf - strlen(pbuf), how, TRUE);
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make_grave(u.ux, u.uy, pbuf);
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}
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@@ -1328,7 +1328,7 @@ int how;
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/* update gold for the rip output, which can't use hidden_gold()
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(containers will be gone by then if bones just got saved...) */
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done_money = umoney;
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g.done_money = umoney;
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/* clean up unneeded windows */
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if (have_windows) {
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@@ -1374,7 +1374,7 @@ int how;
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/* don't bother counting to see whether it should be plural */
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}
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Sprintf(pbuf, "%s %s the %s...", Goodbye(), plname,
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Sprintf(pbuf, "%s %s the %s...", Goodbye(), g.plname,
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(how != ASCENDED)
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? (const char *) ((flags.female && urole.name.f)
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? urole.name.f
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@@ -1484,7 +1484,7 @@ int how;
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(u.uz.dlevel < 0) ? "passed away" : ends[how]);
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} else {
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/* more conventional demise */
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const char *where = dungeons[u.uz.dnum].dname;
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const char *where = g.dungeons[u.uz.dnum].dname;
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if (Is_astralevel(&u.uz))
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where = "The Astral Plane";
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