Moved decl.c globals into instance globals.
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@@ -505,7 +505,7 @@ register struct monst *mtmp;
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return 0;
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/* leader might be poly'd; if he can still speak, give leader speech */
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if (mtmp->m_id == quest_status.leader_m_id && msound > MS_ANIMAL)
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if (mtmp->m_id == g.quest_status.leader_m_id && msound > MS_ANIMAL)
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msound = MS_LEADER;
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/* make sure it's your role's quest guardian; adjust if not */
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else if (msound == MS_GUARDIAN && ptr != &mons[urole.guardnum])
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@@ -720,7 +720,7 @@ register struct monst *mtmp;
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You("freeze for a moment.");
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nomul(-2);
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g.multi_reason = "scared by rattling";
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nomovemsg = 0;
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g.nomovemsg = 0;
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break;
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case MS_LAUGH: {
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static const char *const laugh_msg[4] = {
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