more angry god vs pacifist conduct

Do it properly, using the arguments to xkilled() instead of reversing
the conduct counter after the fact.

The xkilled() flag value of '1' has been reversed.  It used to mean
'display message' but now means 'suppress message' since both of the
other flag bits are for suppression.  All callers have been updated
to specify either XKILL_GIVEMSG or XKILL_NOMSG so the underlying
number remains transparent.
This commit is contained in:
PatR
2016-05-10 15:59:22 -07:00
parent 2f7a67483f
commit 74ee31e504
13 changed files with 83 additions and 66 deletions

View File

@@ -1152,7 +1152,7 @@ int thrown; /* HMON_xxx (0 => hand-to-hand, other => ranged) */
if (poiskilled) {
pline_The("poison was deadly...");
if (!already_killed)
xkilled(mon, 0);
xkilled(mon, XKILL_NOMSG);
destroyed = TRUE; /* return FALSE; */
} else if (destroyed) {
if (!already_killed)
@@ -1471,7 +1471,7 @@ register struct attack *mattk;
if (pd == &mons[PM_STRAW_GOLEM] || pd == &mons[PM_PAPER_GOLEM]) {
if (!Blind)
pline("%s burns completely!", Monnam(mdef));
xkilled(mdef, 2);
xkilled(mdef, XKILL_NOMSG | XKILL_NOCORPSE);
tmp = 0;
break;
/* Don't return yet; keep hp<1 and tmp=0 for pet msg */
@@ -1589,7 +1589,7 @@ register struct attack *mattk;
if (!Blind)
pline("Some writing vanishes from %s head!",
s_suffix(mon_nam(mdef)));
xkilled(mdef, 0);
xkilled(mdef, XKILL_NOMSG);
/* Don't return yet; keep hp<1 and tmp=0 for pet msg */
} else {
mdef->mcan = 1;
@@ -1601,11 +1601,12 @@ register struct attack *mattk;
case AD_DRLI:
if (!negated && !rn2(3) && !resists_drli(mdef)) {
int xtmp = d(2, 6);
pline("%s suddenly seems weaker!", Monnam(mdef));
mdef->mhpmax -= xtmp;
if ((mdef->mhp -= xtmp) <= 0 || !mdef->m_lev) {
pline("%s dies!", Monnam(mdef));
xkilled(mdef, 0);
xkilled(mdef, XKILL_NOMSG);
} else
mdef->m_lev--;
tmp = 0;
@@ -1614,7 +1615,7 @@ register struct attack *mattk;
case AD_RUST:
if (pd == &mons[PM_IRON_GOLEM]) {
pline("%s falls to pieces!", Monnam(mdef));
xkilled(mdef, 0);
xkilled(mdef, XKILL_NOMSG);
}
erode_armor(mdef, ERODE_RUST);
tmp = 0;
@@ -1626,7 +1627,7 @@ register struct attack *mattk;
case AD_DCAY:
if (pd == &mons[PM_WOOD_GOLEM] || pd == &mons[PM_LEATHER_GOLEM]) {
pline("%s falls to pieces!", Monnam(mdef));
xkilled(mdef, 0);
xkilled(mdef, XKILL_NOMSG);
}
erode_armor(mdef, ERODE_ROT);
tmp = 0;
@@ -1770,11 +1771,11 @@ register struct attack *mattk;
if (mdef->mtame && !cansee(mdef->mx, mdef->my)) {
You_feel("embarrassed for a moment.");
if (tmp)
xkilled(mdef, 0); /* !tmp but hp<1: already killed */
xkilled(mdef, XKILL_NOMSG); /* !tmp but hp<1: already killed */
} else if (!flags.verbose) {
You("destroy it!");
if (tmp)
xkilled(mdef, 0);
xkilled(mdef, XKILL_NOMSG);
} else if (tmp)
killed(mdef);
return 2;
@@ -1933,7 +1934,7 @@ register struct attack *mattk;
m_useup(mdef, otmp);
newuhs(FALSE);
xkilled(mdef, 2);
xkilled(mdef, XKILL_NOMSG | XKILL_NOCORPSE);
if (mdef->mhp > 0) { /* monster lifesaved */
You("hurriedly regurgitate the sizzling in your %s.",
body_part(STOMACH));