Tutorial: boulders and a trapdoor

This commit is contained in:
Pasi Kallinen
2025-06-30 18:00:08 +03:00
parent 20b03ec0c5
commit 751b296e3b

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@@ -45,9 +45,9 @@ des.map([[
|........|.|......|.|...F...|# ........|.....+...|....|.....|............|
|.P......-S|......|------.---# .........|.....|...|....-------............|
|..........|......+.|...|.|.S# ..--S-----.....|LLL|.......................|
|.W......---......|.|.|.|.|.|# ..|......|.....|LLL|.......................|
|....Z.L.S.F......|.|.|.|.---# |......+.....|...|.......................|
|........|--......|...|.....|####+......|.....|...+.......................|
|.W......---......|.|.|.|.|.|# ..|......|.....|LLL|...................|.--|
|....Z.L.S.F......|.|.|.|.---# |......+.....|...|...................|.|.|
|........|--......|...|.....|####+......|.....|...+...................|...|
---------------------------------------------------------------------------
]]);
@@ -287,6 +287,15 @@ des.engraving({ coord = { 65,3 }, type = "burn", text = "UNDER CONSTRUCTION", de
des.trap({ type = "magic portal", coord = { 66,2 }, seen = true });
--
-- try to squeeze over boulders, find a trap door
des.object({ id = "boulder", coord = {71,16} });
des.object({ id = "boulder", coord = {72,16} });
des.object({ id = "boulder", coord = {73,16} });
des.trap({ type = "trap door", coord = { 73,15 } });
----------------
-- entering and leaving tutorial _branch_ now handled by core