gas spore explosions while hallucinating (trunk only)

From a bug report:  when hallucinating,
messages for affected monsters and/or hero referred to "the gas spore's
explosion" instead of supplying random monster names.  This is a little bit
tricky; since it can be displayed multiple times for one explosion, it needs
to be constructed on the fly in explode().  (Caller couldn't have handled
this anyway since it's using the value for killed-by reason which mustn't
be distorted by hallucination.)
This commit is contained in:
nethack.rankin
2005-11-13 03:20:20 +00:00
parent d5be1ff3f1
commit 75c4576668
2 changed files with 28 additions and 7 deletions
+1
View File
@@ -97,6 +97,7 @@ avoid false matches when looking up fruit names ("grapefruit" isn't "grape")
handle pluralization of man-at-arms and singularization of men-at-arms
assigning an artifact name is rejected on objects with similar description to
corresponding artifact's type rather than just those of the same type
adjust feedback for gas spore explosion when hallucinating
Platform- and/or Interface-Specific Fixes