diff --git a/sys/windows/consoletty.c b/sys/windows/consoletty.c index 30fe4cff7..772079deb 100644 --- a/sys/windows/consoletty.c +++ b/sys/windows/consoletty.c @@ -98,7 +98,7 @@ cell_t undefined_cell = { CONSOLE_UNDEFINED_CHARACTER, CONSOLE_UNDEFINED_ATTRIBUTE }; #else /* VIRTUAL_TERMINAL_SEQUENCES */ cell_t clear_cell = { { CONSOLE_CLEAR_CHARACTER, 0, 0, 0, 0, 0, 0 }, - CONSOLE_CLEAR_CHARACTER, 0, 0L, 0, "\x1b[0m" }; + CONSOLE_CLEAR_CHARACTER, 0, 0L, 0, "\x1b[0m", 0 }; cell_t undefined_cell = { { CONSOLE_UNDEFINED_CHARACTER, 0, 0, 0, 0, 0, 0 }, CONSOLE_UNDEFINED_CHARACTER, 0, 0L, 0, (const char *) 0 }; static const uint8 empty_utf8str[MAX_UTF8_SEQUENCE] = { 0 }; diff --git a/win/curses/cursmesg.c b/win/curses/cursmesg.c index 894a33721..c041ecde7 100644 --- a/win/curses/cursmesg.c +++ b/win/curses/cursmesg.c @@ -1069,11 +1069,12 @@ curses_putmsghistory(const char *msg, boolean restoring_msghist) however, we aren't only called when restoring history; core uses putmsghistory() for other stuff during play and those messages should have a normal turn value */ - if (last_mesg) /* appease static analyzer */ + if (last_mesg) { /* appease static analyzer */ last_mesg->turn = restoring_msghist ? (1L << 3) : gh.hero_seq; #ifdef DUMPLOG_CORE - dumplogmsg(last_mesg->str); + dumplogmsg(last_mesg->str); #endif + } } else if (stash_count) { nhprev_mesg *mesg; long mesg_turn;