hats vs helms
Something from <Someone>'s list: some messages have hardcoded references
to "helmet" which sound strange when the character is wearing a hat or cap.
helm_simple_name() is comparable to the existing cloak_simple_name(). It
returns "helm" or "hat" depending upon whether the helmet provides the
same protection that yields the assorted repetitions of "fortunately,
you are wearing a hard helmet". This choice ends up categorizing elven
leather helm as a hat (which I think is ok given that its undiscovered
description is "leather hat"), contrary to <Someone>'s suggestion that the
distinction be made based on whether the helmet was made of cloth.
I started on this a year and a half ago but didn't commit it.
Unfortunately I don't remember why and haven't done any significant
additional work now--just recovered from some intervening bit rot and
confirmed that the patch as is seems to be working ok (in the trunk; the
branch side has not been tested). I suspect that I meant to look for
additional helmet messages which could benefit from conditional headgear
description. (Those "hard helmet" ones don't need it, although they
should perhaps be moved into a common routine instead of being replicated.)
This commit is contained in:
22
src/objnam.c
22
src/objnam.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)objnam.c 3.4 2004/08/02 */
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/* SCCS Id: @(#)objnam.c 3.4 2004/11/11 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2811,6 +2811,26 @@ struct obj *cloak;
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return "cloak";
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}
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/* helm vs hat for messages */
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const char *
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helm_simple_name(helmet)
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struct obj *helmet;
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{
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/*
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* There is some wiggle room here; the result has been chosen
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* for consistency with the "protected by hard helmet" messages
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* given for various bonks on the head: headgear that provides
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* such protection is a "helm", that which doesn't is a "hat".
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*
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* elven leather helm / leather hat -> hat
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* dwarvish iron helm / hard hat -> helm
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* The rest are completely straightforward:
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* fedora, cornuthaum, dunce cap -> hat
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* all other types of helmets -> helm
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*/
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return (helmet && !is_metallic(helmet)) ? "hat" : "helm";
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}
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const char *
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mimic_obj_name(mtmp)
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struct monst *mtmp;
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